added Event structures, fixed a few bugs

This commit is contained in:
Anselme 2016-03-17 15:16:18 +01:00
parent 0ad4728816
commit a9a925ca47
2 changed files with 133 additions and 11 deletions

View File

@ -18,6 +18,66 @@ QString RPGCharacter::toString()
return str;
}
void RPGModule::initVillages()
{
Village v;
Event eventBlacksmith;
eventBlacksmith.name = "blacksmith";
eventBlacksmith.description = "you approach the strong bearded blacksmith, and asks him to show his goods.";
eventBlacksmith.type = Event::TRADER;
Trade t;
t.goldPrice = 100;
t.item = "rusty sword";
Trader *blacksmithTrader = new Trader();
blacksmithTrader->push_back(t);
eventBlacksmith.trader = blacksmithTrader;
Event eventInn;
eventInn.name = "inn";
eventInn.description = "you enter the inn, there are plenty of townsfolk drinking and eating loudly.";
eventInn.type = Event::TRADER;
t.goldPrice = 20;
t.item = "night of rest";
Trader *innkeeperTrader = new Trader();
innkeeperTrader->push_back(t);
eventInn.trader = innkeeperTrader;
v.x = 7;
v.y = 4;
v.name = "Dornwich";
v.events.push_back(eventInn);
v.events.push_back(eventBlacksmith);
villages.push_back(v);
v.x = 1;
v.y = 11;
v.name = "Dawsbury";
v.events.push_back(eventInn);
villages.push_back(v);
v.x = 17;
v.y = 8;
v.name = "Willowdale";
v.events.push_back(eventInn);
v.events.push_back(eventBlacksmith);
villages.push_back(v);
v.x = 19;
v.y = 22;
v.name = "Myrefall";
v.events.push_back(eventInn);
villages.push_back(v);
v.x = 12;
v.y = 15;
v.name = "Calmarnock";
v.events.push_back(eventInn);
villages.push_back(v);
v.x = 3;
v.y = 18;
v.name = "Waeldestone";
v.events.push_back(eventInn);
v.events.push_back(eventBlacksmith);
villages.push_back(v);
}
bool RPGCharacter::fromString(QString str)
{
QStringList list = str.split(QChar(' '));
@ -46,6 +106,7 @@ bool RPGCharacter::fromString(QString str)
RPGModule::RPGModule()
{
initVillages();
QFile f("../../res/rpg.save");
if(!f.open(QFile::ReadOnly | QFile::Text))
{
@ -57,7 +118,9 @@ RPGModule::RPGModule()
do
{
line = in.readLine();
charList.add(new RPGCharacter(line));
RPGCharacter *c = new RPGCharacter(line);
if(c->pseudo.compare("trash") != 0)
charList.add(c);
}
while(!line.isNull());
f.close();
@ -119,13 +182,13 @@ QString RPGModule::lookAt(RPGCharacter *c, QString target)
if(target.compare("around") == 0)
return QString("%1 is in %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y]));
else if(target.compare("north") == 0 || target.compare("n") == 0)
return QString("%1 looks north and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y-1]));
return QString("%1 looks north and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x-1][c->y]));
else if(target.compare("south") == 0 || target.compare("s") == 0)
return QString("%1 looks south and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y+1]));
return QString("%1 looks south and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x+1][c->y]));
else if(target.compare("west") == 0 || target.compare("w") == 0)
return QString("%1 looks west and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x-1][c->y]));
return QString("%1 looks west and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y-1]));
else if(target.compare("east") == 0 || target.compare("e") == 0)
return QString("%1 looks east and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x+1][c->y]));
return QString("%1 looks east and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y+1]));
else
return QString("%1 is not a valid target").arg(target);
}
@ -142,7 +205,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
{
if(dir.compare("north") == 0 || dir.compare("n") == 0)
{
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y-1];
bool isDiff = repeat && terrainType != WORLDMAP[c->x-1][c->y];
if(c->y == 0 || (isDiff && dist != 0))
blocked = true;
else
@ -156,7 +219,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
}
else if(dir.compare("south") == 0 || dir.compare("s") == 0)
{
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y+1];
bool isDiff = repeat && terrainType != WORLDMAP[c->x+1][c->y];
if(c->y == 24 || (isDiff && dist != 0))
blocked = true;
else
@ -170,7 +233,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
}
else if(dir.compare("west") == 0 || dir.compare("w") == 0)
{
bool isDiff = repeat && terrainType != WORLDMAP[c->x-1][c->y];
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y-1];
if(c->x == 0 || (isDiff && dist != 0))
blocked = true;
else
@ -184,7 +247,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
}
else if(dir.compare("east") == 0 || dir.compare("e") == 0)
{
bool isDiff = repeat && terrainType != WORLDMAP[c->x+1][c->y];
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y+1];
if(c->x == 24 || (isDiff && dist != 0))
blocked = true;
else

View File

@ -15,6 +15,65 @@ enum
VILLAGE = 'O'
};
struct Event;
struct Enemy
{
QString name;
int hp;
// TODO stats
};
struct Trade
{
int goldPrice;
QString itemPrice;
QString item;
Event *reward;
};
struct Roleplay
{
QString trigger;
Event *reward;
};
struct Fight
{
Enemy enemy;
Event *reward;
};
typedef std::vector<Trade> Trader;
struct Event
{
enum Type
{
TRADER,
TRADE,
FIGHT,
ROLEPLAY
};
QString name;
QString description;
Type type;
Trader *trader;
Trade *trade;
Fight *fight;
Roleplay *roleplay;
};
struct Village
{
int x;
int y;
QString name;
std::vector<Event> events;
};
const char WORLDMAP[25][26] = {
"^^^^^^^^^^^^^^^^^^^^^^^^^",
"^^^^^^^^^^^^^^^^^^^^^^^^^",
@ -42,7 +101,6 @@ const char WORLDMAP[25][26] = {
"XXXXXX^^^^^^^^^^^^^^^^^^^",
"XX^^^^^^^^^^^^^^^^^^^^^^^"};
struct RPGCharacter
{
static const int VERSION = 1;
@ -112,13 +170,14 @@ public:
class RPGModule : public Module
{
std::vector<Village> villages;
CharacterMap charList;
std::unordered_map<User*, RPGCharacter*> charOnline;
public:
RPGModule();
void saveCharacters();
void initVillages();
void playerJoin(User* user, RPGCharacter *c);
void playerLeave(User* user);
QString lookAt(RPGCharacter *c, QString target);