#include "jankenmodule.h" #include "message.h" #include "janken.h" JankenModule::JankenModule() { playing = false; jk = new Janken(); } bool JankenModule::messageHandler(Message msg) { if(msg.command.compare(QString("PRIVMSG"), Qt::CaseInsensitive) != 0 || !msg.target.contains(getChan())) return false; if(msg.args.compare("!janken") == 0) { answer = say(" Pon !"); playing = true; return true; } if(msg.args.compare("!stopjanken") == 0) { playing = false; return false; } if(playing && jk->hasPlayed(msg.args)){ int move = jk->pickMove(); switch(move){ case PIERRE: answer=say(QString("Pierre\n")) + say(jk->getWinner()) ; break; case FEUILLE: answer=say(QString("Feuille\n"))+ say(jk->getWinner()); break; case CISEAUX: answer=say(QString("Ciseaux\n"))+ say(jk->getWinner()); break; }; jk->updateKnowledge(); playing = false; return true; } return false; } QString JankenModule::getName() { return "janken"; }