SparrowBot/app/rpgmodule.cpp
2016-03-14 15:20:22 +01:00

101 lines
3.6 KiB
C++

#include "rpgmodule.h"
#include <QString>
#include <QStringList>
#include "message.h"
#include "user.h"
RPGModule::RPGModule()
{
// TODO : load save file
}
void RPGModule::playerJoin(User *user, RPGCharacter *c)
{
c->user = user;
charOnline[user] = c;
}
void RPGModule::playerLeave(User *user)
{
if(charOnline.count(user) > 0)
{
charOnline[user]->user = NULL;
charOnline.erase(user);
}
}
bool RPGModule::messageHandler(Message msg)
{
User* src = getUsers()->getFromNick(msg.nick);
if(msg.command.compare(QString("PRIVMSG"), Qt::CaseInsensitive) == 0)
{
if(msg.args.startsWith("!rpg register ") == 0 && !msg.target.contains(getChan()))
{
QStringList paramList = msg.args.split(' ');
if(paramList.size() != 4)
answer = privateSay("usage : !rpg register [name of character] [password]", msg.nick);
else
{
if(charList.get(paramList[2].toStdString()) != NULL)
answer = privateSay(QString("ERROR : Character name \"%1\" already exists").arg(paramList[2]), msg.nick);
else
{
answer = privateSay(QString("successfully created the character \"%1\"").arg(paramList[2]), msg.nick);
charList.add(paramList[2].toStdString(), new RPGCharacter(paramList[2], paramList[3]));
}
}
return true;
}
else if(msg.args.startsWith("!rpg join ") == 0 && !msg.target.contains(getChan()))
{
QStringList paramList = msg.args.split(' ');
if(paramList.size() != 4)
answer = privateSay("usage : !rpg join [name of character] [password]", msg.nick);
else
{
RPGCharacter *c = charList.get(paramList[2].toStdString());
if(c != NULL)
{
playerJoin(getUsers()->getFromNick(msg.nick), c);
answer = say(QString("%1 joins the RPG as %2").arg(msg.nick).arg(paramList[2]));
}
else
answer = privateSay(QString("ERROR : Character name \"%1\" does not exists").arg(paramList[2]), msg.nick);
}
return true;
}
else if(msg.args.compare("!rpg leave") == 0)
{
playerLeave(src);
answer = say(QString("%1 (%2) left the RPG").arg(charOnline[src]->pseudo).arg(src->getNick()));
}
else if(msg.args.compare("!rpg list") == 0)
{
bool hasPeople = false;
for(auto it : charOnline)
{
hasPeople = true;
RPGCharacter *c = it.second;
answer += say(QString("%1 [lvl %2] (%3)").arg(c->pseudo).arg(c->level).arg(c->user->getNick()));
}
return hasPeople;
}
else if(msg.args.compare("!rpg help") == 0)
{
answer = privateSay("Create new character (works only in private message) : !rpg register [name of character] [password]", msg.nick);
answer += privateSay("Join game with character (works only in private message) : !rpg join [name of character] [password]", msg.nick);
answer += privateSay("leave the game : !rpg leave", msg.nick);
return true;
}
}
else if(msg.command.compare("QUIT", Qt::CaseInsensitive) == 0)
playerLeave(src);
else if(msg.command.compare("PART", Qt::CaseInsensitive) == 0)
playerLeave(src);
else if(msg.command.compare("KICK", Qt::CaseInsensitive) == 0)
playerLeave(getUsers()->getFromNick(msg.target2));
return false;
}