213 lines
7.0 KiB
C++
213 lines
7.0 KiB
C++
#include "rpgmodule.h"
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#include <QString>
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#include <QStringList>
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#include "message.h"
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#include "user.h"
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RPGModule::RPGModule()
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{
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// TODO : load save file
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}
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void RPGModule::playerJoin(User *user, RPGCharacter *c)
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{
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c->user = user;
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charOnline[user] = c;
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}
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void RPGModule::playerLeave(User *user)
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{
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if(charOnline.count(user) > 0)
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{
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charOnline[user]->user = NULL;
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charOnline.erase(user);
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}
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}
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QString RPGModule::getTerrainName(int type)
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{
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switch(type)
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{
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case FOREST :
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return QString("the forest");
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case MOUNTAINS :
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return QString("the mountains");
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case PLAINS :
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return QString("the plains");
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case ROAD :
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return QString("a road");
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case VILLAGE :
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return QString("a village");
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default :
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return QString("Hell");
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}
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}
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QString RPGModule::playerTravel(RPGCharacter *c, QString dir)
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{
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char terrainType = WORLDMAP[c->x][c->y];
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QString direction;
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QString currentArea = getTerrainName(terrainType);
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bool blocked = false;
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if(dir.compare("north") == 0 || dir.compare("n") == 0)
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{
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if(c->y == 0)
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blocked = true;
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else
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c->y -= 1;
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direction = "north";
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}
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else if(dir.compare("south") == 0 || dir.compare("s") == 0)
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{
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if(c->y == 24)
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blocked = true;
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else
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c->y += 1;
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direction = "south";
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}
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else if(dir.compare("west") == 0 || dir.compare("w") == 0)
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{
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if(c->x == 0)
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blocked = true;
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else
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c->x -= 1;
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direction = "west";
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}
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else if(dir.compare("east") == 0 || dir.compare("e") == 0)
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{
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if(c->x == 24)
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blocked = true;
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else
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c->x += 1;
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direction = "east";
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}
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else
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return QString("%1 is not a valid direction, use : north, south, west, east").arg(dir);
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if(blocked)
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return QString("%1 cannot go %2, a hill is blocking his way").arg(c->pseudo).arg(direction);
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char newTerrainType = WORLDMAP[c->x][c->y];
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if(terrainType == newTerrainType)
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return QString("%1 is traveling %2 and is still in %3").arg(c->pseudo).arg(direction).arg(currentArea);
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else
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return QString("%1 is traveling %2, leaving %3 and entering %4")
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.arg(c->pseudo).arg(direction).arg(currentArea).arg(getTerrainName(WORLDMAP[c->x][c->y]));
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}
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bool RPGModule::messageHandler(Message msg)
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{
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User* src = getUsers()->getFromNick(msg.nick);
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if(msg.command.compare(QString("PRIVMSG"), Qt::CaseInsensitive) == 0)
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{
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if(msg.args.startsWith("!rpg register") && !msg.target.contains(getChan()))
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{
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QStringList paramList = msg.args.split(' ');
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if(paramList.size() != 4)
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answer = privateSay("usage : !rpg register [name of character] [password]", msg.nick);
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else
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{
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if(charList.get(paramList[2].toStdString()) != NULL)
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answer = privateSay(QString("ERROR : Character name \"%1\" already exists").arg(paramList[2]), msg.nick);
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else
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{
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answer = privateSay(QString("successfully created the character \"%1\"").arg(paramList[2]), msg.nick);
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charList.add(paramList[2].toStdString(), new RPGCharacter(paramList[2], paramList[3]));
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}
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}
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return true;
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}
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else if(msg.args.startsWith("!rpg join") && !msg.target.contains(getChan()))
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{
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QStringList paramList = msg.args.split(' ');
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if(paramList.size() != 4)
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answer = privateSay("usage : !rpg join [name of character] [password]", msg.nick);
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else
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{
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RPGCharacter *c = charList.get(paramList[2].toStdString());
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if(c != NULL)
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{
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playerJoin(getUsers()->getFromNick(msg.nick), c);
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answer = say(QString("%1 joins the RPG as %2").arg(msg.nick).arg(paramList[2]));
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}
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else
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answer = privateSay(QString("ERROR : Character name \"%1\" does not exists").arg(paramList[2]), msg.nick);
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}
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return true;
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}
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else if(msg.args.compare("!rpg leave") == 0)
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{
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if(charOnline.count(src) > 0)
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{
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answer = say(QString("%1 (%2) left the RPG").arg(charOnline[src]->pseudo).arg(src->getNick()));
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playerLeave(src);
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return true;
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}
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}
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else if(msg.args.compare("!rpg list") == 0)
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{
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answer = QString("");
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bool hasPeople = false;
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for(auto it : charOnline)
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{
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hasPeople = true;
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RPGCharacter *c = it.second;
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answer += say(QString("%1 [lvl %2] (%3)").arg(c->pseudo).arg(c->level).arg(c->user->getNick()));
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}
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return hasPeople;
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}
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else if(msg.args.compare("!rpg stats") == 0)
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{
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if(charOnline.count(src) > 0)
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{
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RPGCharacter *c = charOnline[src];
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answer = say(QString("%1 is level %2 (%3 xp)").arg(c->pseudo).arg(c->level).arg(c->xp));
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return true;
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}
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}
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else if(msg.args.startsWith("go "))
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{
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QStringList paramList = msg.args.split(' ');
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if(charOnline.count(src) > 0 && paramList.size() == 2)
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{
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answer = say(playerTravel(charOnline[src], paramList[1]));
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return true;
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}
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}
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else if(msg.args.startsWith("travel "))
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{
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QStringList paramList = msg.args.split(' ');
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if(charOnline.count(src) > 0 && paramList.size() == 2)
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{
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answer = say(playerTravel(charOnline[src], paramList[1]));
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return true;
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}
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}
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else if(msg.args.startsWith("look "))
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{
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// look around
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// look at [object]
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}
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else if(msg.args.compare("!rpg help") == 0)
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{
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answer = privateSay("Create new character (works only in private message) : !rpg register [name of character] [password]", msg.nick);
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answer += privateSay("Join game with character (works only in private message) : !rpg join [name of character] [password]", msg.nick);
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answer += privateSay("leave the game : !rpg leave", msg.nick);
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answer += privateSay("show your stats : !rpg stats", msg.nick);
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answer += privateSay("show all in-game players : !rpg list", msg.nick);
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return true;
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}
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}
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else if(msg.command.compare("QUIT", Qt::CaseInsensitive) == 0)
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playerLeave(src);
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else if(msg.command.compare("PART", Qt::CaseInsensitive) == 0)
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playerLeave(src);
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else if(msg.command.compare("KICK", Qt::CaseInsensitive) == 0)
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playerLeave(getUsers()->getFromNick(msg.target2));
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return false;
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}
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