SparrowBot/sparrowbot.h

46 lines
923 B
C++

#ifndef SPARROWBOT_H
#define SPARROWBOT_H
#include "user.h"
#include "message.h"
#include <QObject>
class SparrowBot : public QObject
{
Q_OBJECT
enum{OFFLINE, ONLINE, ON_CHAN};
QString nick;
QString chan;
int status;
UserList users;
// custom variables
bool isInGame;
public:
SparrowBot() : nick("SparrowBot"), chan("epicsparrow"), status(OFFLINE), isInGame(false) {}
SparrowBot(QString nick_, QString chan_) : nick(nick_), chan(chan_), status(OFFLINE), isInGame(false) {}
private:
void handleMessage(Message msg);
void say(QString str);
void whois(QString nick);
void action(QString str);
public slots:
void receiveMsg(QString msg);
void disconnect();
void disconnect(QString str);
signals:
void sendMsg(QString msg);
void changeSocketStatus(int newStatus);
private:
// custom methods
void joinGame();
};
#endif // SPARROWBOT_H