fixed absolute paths
This commit is contained in:
parent
31cac13971
commit
5185581f35
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.gitignore
vendored
1
.gitignore
vendored
@ -1,5 +1,6 @@
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Modules/*
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Modules/*
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test/CMakeFiles/*
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test/CMakeFiles/*
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test/res.cpp
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cmake_install.cmake
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cmake_install.cmake
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Makefile
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Makefile
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CMakeCache.txt
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CMakeCache.txt
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@ -16,7 +16,7 @@ add_executable(SparrowResource ${CMAKE_TEMPLATE_PATH}/resource/main.cpp)
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add_custom_command(
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DST_FILE}
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DST_FILE}
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COMMAND SparrowResource
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COMMAND SparrowResource
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ARGS ${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DST_FILE} ${RES_SRC_FILE}
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ARGS ${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DST_FILE} ${PROJECT_SOURCE_DIR} ${RES_SRC_FILE}
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DEPENDS ${RES_SRC_FILE}
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DEPENDS ${RES_SRC_FILE}
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COMMENT "Generating resource file"
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COMMENT "Generating resource file"
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)
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)
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@ -1,10 +0,0 @@
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project(SparrowResource)
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cmake_minimum_required(VERSION 2.8)
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set(CMAKE_TEMPLATE_PATH "..")
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# choose source file
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set(EXEC_SRC_LIST main.cpp)
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include(${CMAKE_TEMPLATE_PATH}/template.cmake)
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@ -6,16 +6,11 @@ using namespace std;
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#define NB_VAL_PER_LINE 256
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#define NB_VAL_PER_LINE 256
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#define FILE_BEGIN "#include <string>\n\
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#define FILE_BEGIN "#include <string>\n\
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#include <unordered_map>\n\
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#include <unordered_map>\n\
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\n\
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\n\
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namespace Resource {\n\
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namespace Resource {\n\
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typedef std::unordered_map<std::string, const char*> ResourceMap;\n"
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typedef std::unordered_map<std::string, const char*> ResourceMap;\n"
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#define FILE_MID ""
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#define FILE_END "\n\
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#define FILE_END "\n\
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}\n\
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}\n\
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@ -42,7 +37,7 @@ bool addFile(const string &inFile, FILE *out)
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fprintf(out, "\n");
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fprintf(out, "\n");
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}
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}
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while(nbRead == NB_VAL_PER_LINE);
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while(nbRead == NB_VAL_PER_LINE);
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fprintf(out, "};\n");
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fprintf(out, ", 0x00}; // additionnal byte used to null-terminate ascii data\n");
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++n;
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++n;
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fclose(in);
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fclose(in);
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return true;
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return true;
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@ -50,9 +45,13 @@ bool addFile(const string &inFile, FILE *out)
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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if(argc < 3)
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if(argc < 4)
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{
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{
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printf("usage : %s RESOURCE_PACK_NAME [LIST_OF_FILES_TO_BAKE]\n", argv[0]);
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printf("usage : %s RESOURCE_PACK_FILE_TO_CREATE RESOURCE_PACK_ROOT [LIST_OF_FILES_TO_BAKE]\n\n", argv[0]);
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printf("RESOURCE_PACK_FILE_TO_CREATE is the c++ source file that will be created,\n");
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printf("the resource pack will be named from the file name\n");
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printf("example, if the filename provided is : /directory/sources/myResourcePack.cpp , the resource pack will be named myResourcePack\n\n");
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printf("RESOURCE_PACK_ROOT is the root directory or the resources, they will be accessible from their relative path to this directory\n");
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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@ -72,19 +71,28 @@ int main(int argc, char *argv[])
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}
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}
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fprintf(out, FILE_BEGIN);
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fprintf(out, FILE_BEGIN);
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for(int i=2; i<argc; ++i)
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vector<int> offsets;
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for(int i=3; i<argc; ++i)
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{
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{
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int offset = 0;
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while(argv[2][offset] == argv[i][offset])
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++offset;
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if(argv[i][offset] == '/')
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++offset;
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if(!addFile(argv[i], out))
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if(!addFile(argv[i], out))
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{
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{
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fclose(out);
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fclose(out);
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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else
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else
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printf("successfully added \"%s\" to \"%s\".\n", argv[i], packName.c_str());
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{
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printf("successfully added \"%s\" as \"%s\" to resource pack \"%s\".\n", argv[i], argv[i]+offset, packName.c_str());
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offsets.push_back(offset);
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}
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}
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}
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fprintf(out, "\nvoid getResourcePack_%s(ResourceMap &resourceFilesData)\n{\n", packName.c_str());
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fprintf(out, "\nvoid getResourcePack_%s(ResourceMap &resourceFilesData)\n{\n", packName.c_str());
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for(int i=0; i<n; ++i)
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for(int i=0; i<n; ++i)
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fprintf(out, "\tresourceFilesData[\"%s\"] = data%d;\n", argv[2+i], i);
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fprintf(out, "\tresourceFilesData[\"%s\"] = data%d;\n", argv[3+i]+offsets[i], i);
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fprintf(out, FILE_END);
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fprintf(out, FILE_END);
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fclose(out);
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fclose(out);
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printf("successfully created resource file \"%s\".\n", outFilename.c_str());
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printf("successfully created resource file \"%s\".\n", outFilename.c_str());
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@ -6,11 +6,9 @@ set(CMAKE_TEMPLATE_PATH "..")
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#SET(RESOURCE_DIRS /shaders)
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#SET(RESOURCE_DIRS /shaders)
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#SET(RES_SRC_FILE ${CMAKE_CURRENT_SOURCE_DIR}/plop.txt ${CMAKE_CURRENT_SOURCE_DIR}/plop2.txt)
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#SET(RES_SRC_FILE ${CMAKE_CURRENT_SOURCE_DIR}/plop.txt ${CMAKE_CURRENT_SOURCE_DIR}/plop2.txt)
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FILE(GLOB RES_SRC_FILE plop.txt plop2.txt)
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FILE(GLOB RES_SRC_FILE hello.txt test.txt)
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SET(RESOURCE_DST_FILE res.cpp)
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SET(RESOURCE_DST_FILE res.cpp)
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MESSAGE(${RES_SRC_FILE})
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# choose source file
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# choose source file
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set(EXEC_SRC_LIST test.cpp ${RESOURCE_DST_FILE})
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set(EXEC_SRC_LIST test.cpp ${RESOURCE_DST_FILE})
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@ -7,12 +7,10 @@ RESOURCE_PACK(res)
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int main()
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int main()
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{
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{
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cout << "Resource test" << endl;
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Resource::ResourceMap resMap;
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Resource::ResourceMap resMap;
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Resource::getResourcePack_res(resMap);
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Resource::getResourcePack_res(resMap);
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const char *str = resMap["/data/Qt_workspace/cmaketemplate/test/plop.txt"];
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if(str != NULL)
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cout << "resources available : " << endl << endl;
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cout << str << endl;
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for(auto it : resMap)
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else
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cout << it.first << " -> " << it.second << endl;
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cout << "nope" << endl;
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}
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}
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BIN
test/test.exe
BIN
test/test.exe
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