CMakeTemplate/template.cmake

463 lines
11 KiB
CMake

# Variable that you can define to add automatic dependencies
# USE_SFML, USE_RENDERER, USE_INPUT, USE_SERIALIZER, USE_LUA, USE_SOL2, USE_BULLET, USE_OPENGL, USE_QT5
#
# Container for list of file to be compiled :
# LIB_SRC_LIST, LIB_HEAD_LIST, EXEC_SRC_LIST, EXEC_HEAD_LIST
#
# If you want to specify a supplementary folder for include, use :
# EXTRA_INCLUDES
cmake_minimum_required(VERSION 3.1)
cmake_policy(VERSION 3.1)
#cmake_policy(SET CMP0020 NEW)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
if(NOT CMAKE_TEMPLATE_PATH)
MESSAGE(WARNING "CMAKE_TEMPLATE_PATH not set. Using default value \"../cmaketemplate\"...")
SET(CMAKE_TEMPLATE_PATH "../CMakeTemplate")
endif()
include(${CMAKE_TEMPLATE_PATH}/resource.cmake)
configure_file (
"${CMAKE_TEMPLATE_PATH}/SparrowConfig.h.in"
"${PROJECT_BINARY_DIR}/Version.h"
)
#detect system and version
if(WIN32)
set(LIB_DEBUG_FOLDER "libDebug/mingw32")
set(LIB_RELEASE_FOLDER "libRelease/mingw32")
elseif(UNIX)
if(${CMAKE_SYSTEM_VERSION} MATCHES "i686")
set(LIB_DEBUG_FOLDER "libDebug/i686")
set(LIB_RELEASE_FOLDER "libRelease/i686")
elseif(${CMAKE_SYSTEM_VERSION} MATCHES "x86_64")
set(LIB_DEBUG_FOLDER "libDebug/x86_64")
set(LIB_RELEASE_FOLDER "libRelease/x86_64")
endif()
endif()
#set dependencies paths
set(DEPENDENCIES_ROOT ${PROJECT_SOURCE_DIR}/../cpp_dependencies)
set(INCLUDE_ROOT ${DEPENDENCIES_ROOT}/include)
set(LIB_DEBUG_PATH ${DEPENDENCIES_ROOT}/${LIB_DEBUG_FOLDER})
set(LIB_RELEASE_PATH ${DEPENDENCIES_ROOT}/${LIB_RELEASE_FOLDER})
if(${CMAKE_BUILD_TYPE} MATCHES "Debug")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_DEBUG_PATH}) #for STATIC
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_DEBUG_PATH}) #for SHARED
list(APPEND LIB_PATHS ${LIB_DEBUG_PATH})
list(APPEND LIB_PATHS ${LIB_RELEASE_PATH})
else()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${LIB_RELEASE_PATH}) #for STATIC
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${LIB_RELEASE_PATH}) #for SHARED
list(APPEND LIB_PATHS ${LIB_RELEASE_PATH})
add_definitions(-static-libgcc -static-libstdc++)
endif()
#create library and executable
if(LIB_SRC_LIST)
set(IS_LIBRARY True)
set(LIBRARY_NAME ${PROJECT_NAME})
add_library(${LIBRARY_NAME} STATIC ${LIB_SRC_LIST} ${RESOURCES_FILES})
if(EXEC_SRC_LIST)
set(EXECUTABLE_NAME "test${PROJECT_NAME}")
add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST} ${RESOURCES_FILES})
endif()
elseif(EXEC_SRC_LIST)
set(EXECUTABLE_NAME "${PROJECT_NAME}")
set(LIBRARY_NAME "")
add_executable(${EXECUTABLE_NAME} ${EXEC_SRC_LIST} ${RESOURCES_FILES})
else()
message(WARNING "NO SOURCE FILE PROVIDED")
endif()
add_definitions(-std=c++14)
add_definitions(-Wreorder)
add_definitions(-Wparentheses)
add_definitions(-Wsign-compare)
add_definitions(-Wunused-variable)
add_definitions(-pedantic-errors)
#find libraries
set(LIB_DEPENDENCIES_LIST "")
set(INCLUDE_PATHS ${INCLUDE_ROOT})
# not used for now
# foreach(EXTENSION ${INCLUDE_PATHS_EXTENSION})
# LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}${EXTENSION} " ")
# endforeach()
if(USE_SOL2)
set(USE_LUA True)
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}/sol2)
MESSAGE(STATUS "using sol2 headers")
endif()
if(USE_LUA)
find_library(LUA_LIBRARY
NAMES luajit-5.1 luajit
PATHS ${LIB_PATHS}
)
MESSAGE(STATUS "using lua lib")
add_definitions(-llua)
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}/luajit-2.0)
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}/luajit)
LIST(APPEND LIB_DEPENDENCIES_LIST ${LUA_LIBRARY})
endif()
if(USE_SERIALIZER)
find_library(SPARROW_SERIALIZER_LIBRARY
NAMES
SparrowSerializer
PATHS
${LIB_PATHS}
)
# LIST(APPEND INCLUDE_PATHS ${PROJECT_SOURCE_DIR}/../SparrowSerializer/src)
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_SERIALIZER_LIBRARY})
endif()
if(USE_IMGUI)
find_library(IMGUI_LIBRARY
NAMES
imgui
PATHS
${LIB_PATHS}
)
LIST(APPEND LIB_DEPENDENCIES_LIST ${IMGUI_LIBRARY})
endif()
if(USE_ENGINE)
find_library(SPARROW_ENGINE_LIBRARY
NAMES
SparrowEngine
PATHS
${LIB_PATHS}
)
set(USE_RENDERER True)
set(USE_INPUT True)
set(USE_BULLET True)
# window and system are already requested by sparrowInput
LIST(APPEND SFML_MODULES graphics audio)
# LIST(APPEND INCLUDE_PATHS ${PROJECT_SOURCE_DIR}/../SparrowEngine/src)
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_ENGINE_LIBRARY})
endif()
if(USE_INPUT)
find_library(SPARROW_INPUT_LIBRARY
NAMES
SparrowInput
PATHS
${LIB_PATHS}
)
LIST(APPEND SFML_MODULES window system)
# LIST(APPEND INCLUDE_PATHS ${PROJECT_SOURCE_DIR}/../SparrowInput/src)
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_INPUT_LIBRARY})
endif()
if(SFML_MODULES)
add_definitions(-DSFML_STATIC)
LIST(FIND SFML_MODULES "graphics" USE_SFML_GRAPHICS)
LIST(FIND SFML_MODULES "window" USE_SFML_WINDOW)
LIST(FIND SFML_MODULES "audio" USE_SFML_AUDIO)
LIST(FIND SFML_MODULES "network" USE_SFML_NETWORK)
LIST(FIND SFML_MODULES "system" USE_SFML_SYSTEM)
if(${USE_SFML_GRAPHICS} GREATER -1)
set(USE_SFML_WINDOW 1)
set(USE_SFML_SYSTEM 1)
find_library(SFML_LIBRARY_GRAPHICS
NAMES sfml-graphics
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_FREETYPE
NAMES freetype
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_JPEG
NAMES jpeg
PATHS ${LIB_PATHS}
)
LIST(APPEND LIB_SFML_LIST
${SFML_LIBRARY_GRAPHICS}
${SFML_DEP_FREETYPE}
${SFML_DEP_JPEG}
)
MESSAGE(STATUS "using SFML graphics")
endif()
if(${USE_SFML_WINDOW} GREATER -1)
set(USE_SFML_SYSTEM 1)
set(USE_OPENGL True)
find_library(SFML_LIBRARY_WINDOW
NAMES sfml-window
PATHS ${LIB_PATHS}
)
if(WIN32)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_WINDOW} gdi32)
elseif(UNIX)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_WINDOW} pthread X11 Xrandr udev)
endif()
MESSAGE(STATUS "using SFML window")
endif()
if(${USE_SFML_AUDIO} GREATER -1)
set(USE_SFML_SYSTEM 1)
find_library(SFML_LIBRARY_AUDIO
NAMES sfml-audio
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_OPENAL
NAMES openal openal32
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_FLAC
NAMES flac FLAC
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_VORBISENC
NAMES vorbisenc
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_VORBISFILE
NAMES vorbisfile
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_VORBIS
NAMES vorbis
PATHS ${LIB_PATHS}
)
find_library(SFML_DEP_OGG
NAMES ogg
PATHS ${LIB_PATHS}
)
LIST(APPEND LIB_SFML_LIST
${SFML_LIBRARY_AUDIO}
${SFML_DEP_OPENAL}
${SFML_DEP_FLAC}
${SFML_DEP_VORBISENC}
${SFML_DEP_VORBISFILE}
${SFML_DEP_VORBIS}
${SFML_DEP_OGG}
)
MESSAGE(STATUS "using SFML audio")
endif()
if(${USE_SFML_NETWORK} GREATER -1)
set(USE_SFML_SYSTEM 1)
find_library(SFML_LIBRARY_NETWORK
NAMES sfml-network
PATHS ${LIB_PATHS}
)
if(WIN32)
find_library(SFML_DEP_WINSOCK
NAMES ws2_32
PATHS ${LIB_PATHS}
)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_NETWORK} ${SFML_DEP_WINSOCK})
elseif(UNIX)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_NETWORK})
endif()
MESSAGE(STATUS "using SFML network")
endif()
if(${USE_SFML_SYSTEM} GREATER -1)
find_library(SFML_LIBRARY_SYSTEM
NAMES sfml-system
PATHS ${LIB_PATHS}
)
if(WIN32)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_SYSTEM} winmm)
elseif(UNIX)
LIST(APPEND LIB_SFML_LIST ${SFML_LIBRARY_SYSTEM})
endif()
MESSAGE(STATUS "using SFML system")
endif()
LIST(APPEND LIB_DEPENDENCIES_LIST ${LIB_SFML_LIST})
endif()
if(USE_BULLET)
find_library(BULLET_COLLISION_LIBRARY
NAMES
BulletCollision
PATHS
${LIB_PATHS}
)
find_library(BULLET_DYNAMICS_LIBRARY
NAMES
BulletDynamics
PATHS
${LIB_PATHS}
)
find_library(LINEAR_MATH_LIBRARY
NAMES
LinearMath
PATHS
${LIB_PATHS}
)
LIST(APPEND LIB_DEPENDENCIES_LIST
${BULLET_DYNAMICS_LIBRARY}
${BULLET_COLLISION_LIBRARY}
${LINEAR_MATH_LIBRARY}
)
LIST(APPEND INCLUDE_PATHS ${INCLUDE_ROOT}/bullet)
endif()
if(QT_MODULE)
MESSAGE(STATUS "using QT5 modules : ${QT_MODULE}")
if(";${QT_MODULE};" MATCHES ";core;")
find_package(Qt5Core REQUIRED)
if(Qt5Core_FOUND)
MESSAGE(STATUS "found QT core")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Core_LIBRARIES})
add_definitions(${Qt5Core_DEFINITIONS})
LIST(APPEND INCLUDES_PATHS ${Qt5Core_INCLUDES})
endif()
endif()
if(";${QT_MODULE};" MATCHES ";gui;")
find_package(Qt5Gui REQUIRED)
if(Qt5Gui_FOUND)
MESSAGE(STATUS "found QT gui")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Gui_LIBRARIES})
add_definitions(${Qt5Gui_DEFINITIONS})
LIST(APPEND INCLUDES_PATHS ${Qt5Gui_INCLUDES})
endif()
endif()
if(";${QT_MODULE};" MATCHES ";opengl;")
find_package(Qt5OpenGL REQUIRED)
if(Qt5OpenGL_FOUND)
MESSAGE(STATUS "found QT opengl")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5OpenGL_LIBRARIES})
add_definitions(${Qt5OpenGL_DEFINITIONS})
LIST(APPEND INCLUDE_PATHS ${Qt5OpenGL_INCLUDES})
endif()
endif()
if(";${QT_MODULE};" MATCHES ";widgets;")
find_package(Qt5Widgets REQUIRED)
if(Qt5Widgets_FOUND)
MESSAGE(STATUS "found QT widgets")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Widgets_LIBRARIES})
add_definitions(${Qt5Widgets_DEFINITIONS})
LIST(APPEND INCLUDE_PATHS ${Qt5Widgets_INCLUDES})
endif()
endif()
if(";${QT_MODULE};" MATCHES ";network;")
find_package(Qt5Network REQUIRED)
if(Qt5Network_FOUND)
MESSAGE(STATUS "found QT network")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Network_LIBRARIES} -lssleay32 -leay32)
# LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5Network_LIBRARIES})
add_definitions(${Qt5Network_DEFINITIONS})
LIST(APPEND INCLUDES_PATHS ${Qt5Network_INCLUDES})
endif()
endif()
if(";${QT_MODULE};" MATCHES ";websockets;")
find_package(Qt5WebSockets REQUIRED)
if(Qt5WebSockets_FOUND)
MESSAGE(STATUS "found QT websockets")
LIST(APPEND LIB_DEPENDENCIES_LIST ${Qt5WebSockets_LIBRARIES})
LIST(APPEND INCLUDE_PATHS ${Qt5WebSockets_INCLUDES})
endif()
endif()
endif()
if(USE_RENDERER)
find_library(SPARROW_RENDERER_LIBRARY
NAMES
SparrowRenderer
PATHS
${LIB_PATHS}
)
add_definitions(-DGLEW_STATIC)
set(USE_OPENGL True)
# LIST(APPEND INCLUDE_PATHS ${PROJECT_SOURCE_DIR}/../SparrowRenderer/src)
if(UNIX)
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_RENDERER_LIBRARY} dl)
else()
LIST(APPEND LIB_DEPENDENCIES_LIST ${SPARROW_RENDERER_LIBRARY})
endif()
endif()
if(USE_OPENGL)
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
LIST(APPEND LIB_DEPENDENCIES_LIST ${OPENGL_LIBRARIES})
endif()
endif()
include_directories(
${INCLUDE_PATHS}
${EXTRA_INCLUDES}
)
MACRO(INSTALL_HEADERS_WITH_DIRECTORY HEADER_LIST)
set(INSTALL_DESTINATION include/${LIBRARY_NAME})
FOREACH(HEADER ${${HEADER_LIST}})
file(RELATIVE_PATH HEADER ${PROJECT_SOURCE_DIR} ${HEADER})
STRING(REGEX MATCH "(.\*)\[/\]" DIR ${HEADER})
STRING(SUBSTRING ${DIR} 4 -1 DIR)
INSTALL(FILES ${HEADER} DESTINATION ${INSTALL_DESTINATION}/${DIR})
ENDFOREACH(HEADER)
INSTALL(FILES "${PROJECT_BINARY_DIR}/Version.h" DESTINATION ${INSTALL_DESTINATION})
ENDMACRO(INSTALL_HEADERS_WITH_DIRECTORY)
#make rule for installing header
set(CMAKE_INSTALL_PREFIX ${DEPENDENCIES_ROOT})
INSTALL_HEADERS_WITH_DIRECTORY(LIB_HEAD_LIST)
if(UNIX)
# -ldl seems to be required for linux executables
LIST(APPEND LIB_DEPENDENCIES_LIST dl)
endif()
if(LIB_SRC_LIST)
target_link_libraries(
${LIBRARY_NAME}
${LIB_DEPENDENCIES_LIST}
)
endif()
if(EXEC_SRC_LIST)
target_link_libraries(
${EXECUTABLE_NAME}
${LIBRARY_NAME}
${LIB_DEPENDENCIES_LIST}
)
endif()