30 lines
965 B
C++
30 lines
965 B
C++
#ifndef RES_H
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#define RES_H
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#include <string>
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#include <unordered_map>
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#define RESOURCE_PACK(pack) namespace Resource {\
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void getResourcePack_ ## pack(ResourceMap &resourceFilesData);\
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}
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/**
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* To load an attached resource pack file, you must declare the pack with :
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* RESOURCE_PACK(pack_name)
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* it will allow you to use the function :
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* getResourcePack_pack_name(ResourceMap &map)
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* This function will give access the the embedded data through its original file name,
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* using the provided map.
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*
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* example :
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* RESOURCE_PACK(shaders) // declaring the resource pack function
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* Resource::ResourceMap myShaders; // defining a resource map
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* Resource::getResourcePack(myShaders); // putting the resources of the resource pack in the map
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* string *shader = new string(myShaders["shaders/shaderFile.glsl"]); // getting a resource file
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*/
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namespace Resource {
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typedef std::unordered_map<std::string, const char*> ResourceMap;
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}
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#endif // RES_H
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