#ifndef TOOLS_H #define TOOLS_H #include #include "main.h" #include "team.h" void add_move(t_dude* dude, t_coord dst); void add_fight(t_dude* dude, t_coord dst); void resolve_moves(); Uint32 getColor(t_pixel pixel); void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel); Uint32 getpixel(SDL_Surface *surface, int x, int y); #endif