#include "team.h" #include "dude.h" Team::Team(const glm::vec3 &spawnColor, const glm::vec3 &dudeColor, BehaviorFunction _behavior): m_spawnColor(spawnColor), m_dudeColor(dudeColor), m_spawnCooldown(1), m_foodQuantity(NB_STARTING_FOOD), m_dudesReady(0), m_behavior(_behavior) { } bool Team::updateSpawn() { if(m_foodQuantity > 0) { --m_spawnCooldown; if(!m_spawnCooldown) { m_spawnCooldown = SPAWN_COOLDOWN; --m_foodQuantity; ++m_dudesReady; } } return m_dudesReady > 0; } void Team::popDude() { --m_dudesReady; } void Team::destroySpawn(){ m_spawnCooldown = 0; m_foodQuantity = 0; } void Team::update(Dude *dude) { dude->update(m_behavior); }