#ifndef TEAM_H #define TEAM_H // Directions enum{ NORTH, SOUTH, EAST, WEST }; // Tile types enum{ BEDROCK, GRASS, TREE, BERRIES, ROCK, IRON_ORE, // nature FOOD, WOOD, STONE, IRON, SWORD, // resources DUDE, // humans SPAWN, WALL, ROAD, MARK, SIGN // buildings }; // Action types enum{ MOVE, ATTACK, PICK, PUT, WORK, WAIT, COMMUNICATE }; typedef struct{ int x; int y; } t_coord; typedef struct{ int type; int dir; void* data; } t_action; int getInventory(); int getNear(int dir); #endif