#ifndef TOOLS_H
#define TOOLS_H

#include <SDL/SDL.h>
#include "main.h"
#include "team.h"

void add_move(t_dude* dude, t_coord dst);

void resolve_moves();

Uint32 getColor(t_pixel pixel);

void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);

Uint32 getpixel(SDL_Surface *surface, int x, int y);

#endif