#ifndef MAIN_H #define MAIN_H #include "team.h" #include #ifdef _WIN32 #include #define MAIN APIENTRY WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) #else #define MAIN main(int argc, char** argv) #endif #define MAX_DUDES 50 #define STACK_SIZE 5 #define DEFAULT_GAME_WIDTH 400 #define DEFAULT_GAME_HEIGHT 250 #define DEFAULT_WINDOW_WIDTH 800 #define DEFAULT_WINDOW_HEIGHT 500 #define DEFAULT_STARTING_ZOOM 2 #define NB_STARTING_FOOD 5 #define SPAWN_COOLDOWN 30 typedef struct{ int type; void* data; } t_pixel; typedef struct{ t_coord pos; int team; int inventory; int success; int dead; t_pixel ground; t_action action; void* custom_data; t_com* com_data; } t_dude; typedef struct{ int team; t_action (*update)(); int nb_dudes; t_dude* dudes; t_coord spawn; int spawn_food; int spawn_count; } t_team; void generateImg(); void handleAction(t_dude* dude); // variables globales t_pixel** map; t_team* teams; SDL_Surface* img; #endif