#ifndef TEAM_H #define TEAM_H #define WRITE 0 #define READ 4 // Teams enum{ PURPLE, ORANGE, NB_TEAMS }; // coordinates structure typedef struct{ int x; int y; } t_coord; // Directions enum{ NORTH, EAST, SOUTH, WEST }; // communication #define LIBRARY_SIZE 128 #define DUDE_MEMORY 128 enum{ BOOK_1, BOOK_2, BOOK_3, BOOK_4 }; typedef struct{ int flag; char data[32]; } t_com; // Tile types enum{ BEDROCK, GRASS, TREE, BERRIES, ROCK, IRON_ORE, // nature FOOD, WOOD, STONE, IRON, SWORD, // resources DUDE, DEAD_DUDE, // humans SPAWN, WALL, ROAD, MARK, LIBRARY // buildings }; // Action types enum{ MOVE, ATTACK, PICK, PUT, WORK, WAIT, COMMUNICATE }; typedef struct{ int type; int dir; t_com com_data; } t_action; int getInventory(); int getNear(int dir); int getInfo(int dir); t_com* getComData(); void* getMemory(); int getSuccess(); #endif