#include "team.h"
#include "stdlib.h"

// Hello World

typedef struct{
	int plop; // custom info
} t_data;

int get_orange_size(){
	return sizeof(t_data);
}

t_action orange_update(void* my_info, void* com_data, int my_id){
	t_data* data = (t_data*)my_info;
	t_action action;
	
	action.type = MOVE;
	action.dir = rand()%4;
	action.data = NULL;
	
	return action;
}