#ifndef UTILS_H
#define UTILS_H

#include <vector>
#include <string>
#include <glm/glm.hpp>

class MeshNode;

namespace utils
{
std::vector<std::string> split(const std::string &line, char sep);
//void setPosition2D(MeshNode*, glm::vec2);
//void resize2D(MeshNode*, glm::vec2, glm::vec2);
//void scale2D(MeshNode*, glm::vec2);
//void rotate2D(MeshNode* mnode, glm::vec2 center, float angle);
//void setDepth2D(MeshNode* mnode, float depth);
}

#endif // UTILS_H
