Added multithreading template in utils, using cereal instead of sparrowserializer for the config file
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@ -1,8 +1,7 @@
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#ifndef SCENENODE_H
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#define SCENENODE_H
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#include <glm/mat4x4.hpp>
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#include <glm/vec3.hpp>
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#include <glm/ext.hpp>
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#include "LinearMath/btMotionState.h"
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#include <SparrowRenderer/scene.h>
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@ -7,7 +7,6 @@
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#include "Version.h"
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#include "SparrowInput/Version.h"
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#include "SparrowRenderer/Version.h"
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#include "SparrowSerializer/Version.h"
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#include "tools/utils.h"
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#include "editor.h"
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#include "keymapper.h"
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@ -35,6 +35,7 @@
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//#include "potator.h"
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#include "SparrowSerializer/serializationmanager.h"
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#include "SparrowSerializer/serializable.h"
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#include <cereal/archives/json.hpp>
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#include <fstream>
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#include "resourcemanager.h"
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@ -81,10 +82,9 @@ public:
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}
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};
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void generateTerrain(SceneTree *scene, btDiscreteDynamicsWorld *world)
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void generateTerrain(SceneTree *scene)
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{
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SceneNode* terrainContainer = new SceneNode();
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scene->getRootObject()->addChild(terrainContainer);
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TestGen gen;
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PBRMaterial *mat = new PBRMaterial();
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mat->albedo = glm::vec3(0.1f, 0.4f, 0.2f);
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@ -108,12 +108,13 @@ void generateTerrain(SceneTree *scene, btDiscreteDynamicsWorld *world)
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node->setMesh(chunk->mesh);
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node->getGeometryNode()->modelMatrix = glm::translate(glm::scale(glm::mat4(), glm::vec3(2.f)), pos*8.f);
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node->setTransform(node->getGeometryNode()->modelMatrix);
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terrainContainer->addChild(node);
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btRigidBody* body = utils::buildStaticCollider(node->getGeometryNode());
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node->setRigidBody(body);
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world->addRigidBody(body);
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scene->getPhysics()->addRigidBody(body);
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terrainContainer->addChild(node);
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}
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}
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scene->getRootObject()->addChild(terrainContainer);
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}
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void generateSponza(SceneTree *scene, btDiscreteDynamicsWorld *world)
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@ -153,14 +154,13 @@ void generateSponza(SceneTree *scene, btDiscreteDynamicsWorld *world)
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}
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}
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struct Config : public Serializable
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struct Config
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{
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P_STRING(mode) // fullscreen / windowed / borderless
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P_STRING(scene) // terrain / sponza / none
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P_BOOL(vsync)
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P_INT(width)
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P_INT(height)
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SERIALIZABLE(Config, CAST(mode), CAST(scene), CAST(vsync), CAST(width), CAST(height))
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std::string mode; // fullscreen / windowed / borderless
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std::string scene; // terrain / sponza / none
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bool vsync;
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int width;
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int height;
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Config()
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{
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@ -171,30 +171,43 @@ struct Config : public Serializable
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height = 600;
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}
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static Config* load()
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void save()
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{
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std::fstream configFile;
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configFile.open("config.ini", std::ios_base::out);
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cereal::JSONOutputArchive output(configFile);
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output(cereal::make_nvp("mode", mode));
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output(cereal::make_nvp("scene", scene));
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output(cereal::make_nvp("vsync", vsync));
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output(cereal::make_nvp("width", width));
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output(cereal::make_nvp("height", height));
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output.finishNode();
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configFile << std::endl;
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configFile.close();
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}
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void load()
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{
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std::fstream configFile;
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configFile.open("config.ini", std::ios_base::in);
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Config *conf;
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if(configFile.is_open())
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{
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ObjectLoader loader;
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loader.loadAscii(configFile);
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configFile.close();
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const std::vector<Config*>& confVec = loader.getObjects<Config>();
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if(confVec.size() != 0)
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conf = confVec[0];
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else
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conf = new Config();
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try
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{
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cereal::JSONInputArchive input(configFile);
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input(cereal::make_nvp("mode", mode));
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input(cereal::make_nvp("scene", scene));
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input(cereal::make_nvp("vsync", vsync));
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input(cereal::make_nvp("width", width));
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input(cereal::make_nvp("height", height));
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}
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catch(cereal::Exception e)
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{
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std::cerr << "Config file contains errors : " << e.what() << std::endl;
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}
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else
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conf = new Config();
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ObjectSaver saver;
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saver.addObject(conf);
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configFile.open("config.ini", std::ios_base::out);
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saver.saveAscii(configFile);
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configFile.close();
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return conf;
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}
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save();
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}
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};
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@ -253,7 +266,7 @@ public:
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else if(m_config->scene == "terrain")
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{
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sun->initShadowMap(4096);
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generateTerrain(scene, m_engine->getScene()->getPhysics());
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generateTerrain(scene);
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m_player->setPosition(0.f, 15.f, 0.f);
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sun->setShadowView(glm::vec3(130, 130, 70));
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}
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@ -350,10 +363,9 @@ public:
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std::string getScene(){return m_menu_scene;}
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};
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INIT_SERIALIZABLE(Config)
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int main(){
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Config* config = Config::load();
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Config* config = new Config();
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config->load();
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Engine engine;
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Loader::setObjDirectory("data/");
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@ -4,6 +4,9 @@
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#include <vector>
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#include <string>
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#include <glm/glm.hpp>
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#include <algorithm>
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#include <functional>
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#include <thread>
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class ScriptNode;
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class btRigidBody;
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@ -15,11 +18,6 @@ namespace utils
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std::vector<std::string> split(const std::string &line, char sep);
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void initScriptingUtilsFunctions(ScriptNode* scriptNode);
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void initStandardScene();
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//void setPosition2D(MeshNode*, glm::vec2);
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//void resize2D(MeshNode*, glm::vec2, glm::vec2);
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//void scale2D(MeshNode*, glm::vec2);
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//void rotate2D(MeshNode* mnode, glm::vec2 center, float angle);
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//void setDepth2D(MeshNode* mnode, float depth);
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/**
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* @warning collisions on static meshes does not work if the transform is modified after the rigidbody construction
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@ -27,6 +25,45 @@ void initStandardScene();
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btRigidBody* buildStaticCollider(GeometryNode* node);
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SceneNode* createTerrain(const std::string &heightMap, const std::string &colorMap, float maxHeight = 100);
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template <typename T>
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void parallelFor(T startVal, T endVal, std::function<void(T)> fun, unsigned int nbThreads = 0)
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{
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std::vector<std::thread*> threads;
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// each thread will execute this lambda once
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auto taskLoop = [=](T start, T end){
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for(T i=start; i<end; ++i)
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fun(i);
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};
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// check parameters
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if(nbThreads == 0)
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nbThreads = std::thread::hardware_concurrency();
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if(nbThreads == 0)
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nbThreads = 1;
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T totalSize = endVal - startVal;
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if(totalSize < nbThreads)
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return; // nope
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// start threads
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int interval = totalSize/nbThreads;
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for(unsigned int i=0; i<nbThreads; ++i)
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{
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T end = (i == nbThreads - 1) ? endVal : startVal + interval;
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threads.push_back(new std::thread(taskLoop, startVal, end));
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startVal = end;
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}
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// synchronize threads
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for(std::thread* t : threads)
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{
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t->join();
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delete t;
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}
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}
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} // namespace utils
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#endif // UTILS_H
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