From 4974372c8f3dbcfd017fd2ef7d6b59a07b35cd5e Mon Sep 17 00:00:00 2001 From: Anselme Date: Sat, 26 Aug 2017 12:34:25 +0200 Subject: [PATCH] fixed reversed brdf LUT texture --- .gitignore | 3 ++- src/test/main.cpp | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/.gitignore b/.gitignore index 25d1c42..435241a 100644 --- a/.gitignore +++ b/.gitignore @@ -2,4 +2,5 @@ build* *.user deploy/config.ini deploy/imgui.ini -deploy/*.exe \ No newline at end of file +deploy/*.exe +deploy/libstdc++-6.dll \ No newline at end of file diff --git a/src/test/main.cpp b/src/test/main.cpp index 69eaa16..7584e85 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -320,8 +320,8 @@ int main(){ engine.getWindow()->setVerticalSyncEnabled(config->vsync); // opengl context is created, we can initialize the global textures used by the rendering pipeline - Image* img = Loader::loadImage("ibl_brdf_lut.png", 24, false); - AmbientLight::setBrdfLut(new Texture(img, false)); + Image* img = Loader::loadImage("ibl_brdf_lut.png", 24, true); + AmbientLight::setBrdfLut(new Texture(img)); delete img; Image * imgs[6]; imgs[0] = Loader::loadImage("skybox/posx.jpg", 24, false); // right