added basic handling of window resize

This commit is contained in:
Anselme 2015-09-24 11:54:03 +02:00
parent ab3d04fba9
commit 596ca0fa59

View File

@ -29,6 +29,7 @@ Engine::~Engine()
delete m_renderer;
if(m_window != NULL)
{
m_window->close();
delete m_window;
delete m_input;
}
@ -73,6 +74,8 @@ void Engine::update()
if(m_world != NULL)
m_world->stepSimulation(1000.f*(float)getDeltaTime());
// update Display
if(m_input->isResized())
m_renderer->resizeGL(m_window->getSize().x, m_window->getSize().y);
m_renderer->renderGL();
m_window->display();
}