Merge branch 'pathfinding'
This commit is contained in:
commit
5c6a9f4d91
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,2 +1,3 @@
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build*
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*.user
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*.user
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data/*
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|
25
src/main.cpp
25
src/main.cpp
@ -7,16 +7,18 @@
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#include "tools/graph.h"
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#include "tools/pathfinder.h"
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#include "tools/loader.h"
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int main(){
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SceneTree scene("testScene");
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Engine engine;
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engine.createWindow("test");
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engine.setScene("testScene");
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engine.start();
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GraphNode n1 = GraphNode();
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/* GraphNode n1 = GraphNode();
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n1.setValue(1);
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GraphNode n2 = GraphNode();
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n2.setValue(2);
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@ -24,15 +26,24 @@ int main(){
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n3.setValue(3);
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GraphNode n4 = GraphNode();
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n4.setValue(4);
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GraphNode n5 = GraphNode();
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n5.setValue(5);
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n1.addNeighbours(&n2,2);
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n1.addNeighbours(&n3,3);
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n2.addNeighbours(&n3,5);
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n3.addNeighbours(&n4,2);
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n1.addNeighbours(&n2);
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n1.addNeighbours(&n3);
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n2.addNeighbours(&n4);
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n3.addNeighbours(&n4);
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n3.addNeighbours(&n2);
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n3.addNeighbours(&n5);
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std::vector<GraphNode*> path = PathFinder::a_star(&n1,&n4);
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std::vector<GraphNode*> path = PathFinder::a_star(&n1,&n4,true);
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std::cout << "Path Size: " << path.size() << std::endl;
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for(GraphNode* gn: path){
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std::cout << gn->getValue() << std::endl;
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}
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}*/
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Loader::setObjDirectory("../data/");
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Loader::setMtlDirectory("../data/");
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Loader::setTexDirectory("../data/");
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std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");
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}
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|
7
src/message.cpp
Normal file
7
src/message.cpp
Normal file
@ -0,0 +1,7 @@
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#include "message.h"
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Message::Message(std::string id, SystemType sender):m_id(id),m_sender(sender)
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{
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}
|
18
src/message.h
Normal file
18
src/message.h
Normal file
@ -0,0 +1,18 @@
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#ifndef MESSAGE_H
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#define MESSAGE_H
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#include <iostream>
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#include <vector>
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#include "system.h"
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class Message
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{
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std::string m_id;
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SystemType m_sender;
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public:
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Message(std::string,SystemType);
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};
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#endif // MESSAGE_H
|
29
src/messagebus.cpp
Normal file
29
src/messagebus.cpp
Normal file
@ -0,0 +1,29 @@
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#include "messagebus.h"
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#include "system.h"
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MessageBus::MessageBus()
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{
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|
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}
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void MessageBus::registerSystem(SystemType type, System* system){
|
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systems[type] = system;
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}
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void MessageBus::update()
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{
|
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while (!message_list.empty()){
|
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Message* msg = message_list.front();
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message_list.pop();
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for(auto const &entity : systems){
|
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entity.second->handleMessage(msg);
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}
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}
|
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}
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void MessageBus::postMessage(Message *msg)
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{
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message_list.push(msg);
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}
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|
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|
26
src/messagebus.h
Normal file
26
src/messagebus.h
Normal file
@ -0,0 +1,26 @@
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||||
#ifndef MESSAGEBUS_H
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||||
#define MESSAGEBUS_H
|
||||
|
||||
#include <queue>
|
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#include <map>
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#include <string>
|
||||
|
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#include "system.h"
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|
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class Message;
|
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class System;
|
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|
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class MessageBus
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{
|
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std::map<SystemType,System*> systems;
|
||||
std::queue<Message*> message_list; //message file
|
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|
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public:
|
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MessageBus();
|
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void registerSystem(SystemType,System*);
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void postMessage(Message* msg);
|
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void update();
|
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void handleMessage();
|
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};
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#endif // MESSAGEBUS_H
|
51
src/sparrowshell.cpp
Normal file
51
src/sparrowshell.cpp
Normal file
@ -0,0 +1,51 @@
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#include "sparrowshell.h"
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||||
|
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#include "message.h"
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#include "input.h"
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const int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
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const int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 2;
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|
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SparrowShell::SparrowShell(sf::Window* window, Input* input): m_position(glm::ivec2(0,0)),m_window(window),m_input(input),m_scrollbar(this)
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{
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//m_dimension = glm::ivec2();//
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}
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void SparrowShell::out(std::string s)
|
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{
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if (m_buffer.size() == BUFFER_MAX_LENGTH)
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m_buffer.pop_back();
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m_buffer.push_front(s);
|
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}
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void SparrowShell::scrollUp(){
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if (m_index + BUFFER_DISPLAYED_NUMBER < m_buffer.size()) m_index++;
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}
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void SparrowShell::scrollDown(){
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if (m_index > 0) m_index--;
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}
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void SparrowShell::update()
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{
|
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//TODO : update TextMesh
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m_scrollbar.update();
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}
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SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
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m_position = glm::ivec2(m_shell->m_dimension.x - SCROLLBAR_PIXEL_WIDTH,0);
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m_dimension = glm::ivec2(SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
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}
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void SparrowShell::ScrollBar::update(){
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m_position.y = m_shell->m_position.y;
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m_dimension.y = m_shell->m_dimension.y;
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if (m_shell->m_buffer.size() > BUFFER_DISPLAYED_NUMBER){
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float cran = ((float)m_shell->m_dimension.y/(float)m_shell->m_buffer.size());
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int indexCursor = m_shell->m_buffer.size()-(m_shell->m_index+SCROLLBAR_PIXEL_WIDTH);
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m_position.y += (int)(cran * indexCursor);
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m_dimension.y = (int)(cran * BUFFER_DISPLAYED_NUMBER);
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}
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}
|
55
src/sparrowshell.h
Normal file
55
src/sparrowshell.h
Normal file
@ -0,0 +1,55 @@
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#ifndef SPARROWSHELL_H
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#define SPARROWSHELL_H
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#include <list>
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#include "system.h"
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#include "scene.h"
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#include "glm/glm.hpp"
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||||
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class Input;
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namespace sf {
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class Window;
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}
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class SparrowShell : public SceneNode
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{
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private:
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||||
class ScrollBar{
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SparrowShell* m_shell;
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glm::ivec2 m_position;
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||||
glm::ivec2 m_dimension;
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//TODO : Add rectangle mesh
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public:
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ScrollBar();
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ScrollBar(SparrowShell* shell);
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void update();
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};
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static const int BUFFER_MAX_LENGTH;
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static const int BUFFER_DISPLAYED_NUMBER;
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static const int SCROLLBAR_PIXEL_WIDTH;
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std::list<std::string> m_buffer;
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sf::Window* m_window;
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Input* m_input;
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int m_index = 0;
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glm::ivec2 m_position;
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glm::ivec2 m_dimension;
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//textMesh
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ScrollBar m_scrollbar;
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public:
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SparrowShell(sf::Window*, Input*);
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void update();
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void scrollUp();
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void scrollDown();
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void out(std::string);
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};
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#endif // SPARROWSHELL_H
|
28
src/system.cpp
Normal file
28
src/system.cpp
Normal file
@ -0,0 +1,28 @@
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#include "system.h"
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||||
#include "messagebus.h"
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#include "message.h"
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#include "input.h"
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#include <iostream>
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System::System()
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{
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||||
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}
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InputSystem::InputSystem(){
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}
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void InputSystem::initInput(sf::Window *window){
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m_input = new Input(window);
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}
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void InputSystem::update(){
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int action;
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Message* message;
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while (action = m_input->getAction() != NO_ACTION){
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message = new Message(std::to_string(action),SystemType::INPUT_SYSTEM);
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m_msgBus->postMessage(message);
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}
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}
|
36
src/system.h
Normal file
36
src/system.h
Normal file
@ -0,0 +1,36 @@
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#ifndef SYSTEM_H
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#define SYSTEM_H
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class MessageBus;
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class Message;
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class Input;
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namespace sf{
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class Window;
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}
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//TODO:complete this part with other existing system,
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enum SystemType {INPUT_SYSTEM, RENDERER_SYSTEM, IA_SYSTEM,GAME_SYSTEM,LENGTH};
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class System
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{
|
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SystemType m_type;
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||||
protected:
|
||||
MessageBus* m_msgBus;
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||||
public:
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System();
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||||
virtual void handleMessage(Message* message) = 0;
|
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};
|
||||
|
||||
class InputSystem : public System{
|
||||
private:
|
||||
Input* m_input;
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||||
public:
|
||||
InputSystem();
|
||||
~InputSystem();
|
||||
void initInput(sf::Window* window);
|
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void update();
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};
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#endif // SYSTEM_H
|
@ -5,27 +5,22 @@ using namespace std;
|
||||
|
||||
GraphNode::GraphNode()
|
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{
|
||||
m_neighbours = vector<GraphEdge>();
|
||||
m_neighbours = vector<GraphNode*>();
|
||||
}
|
||||
|
||||
GraphNode::GraphNode(vector<GraphEdge> neighbours):m_neighbours(neighbours)
|
||||
GraphNode::GraphNode(vector<GraphNode*> neighbours):m_neighbours(neighbours)
|
||||
{
|
||||
}
|
||||
|
||||
void GraphNode::addNeighbours(GraphNode* n,float f){
|
||||
GraphEdge edge = GraphEdge(n,f);
|
||||
addNeighbours(edge);
|
||||
}
|
||||
|
||||
void GraphNode::addNeighbours(GraphEdge edge){
|
||||
m_neighbours.push_back(edge);
|
||||
void GraphNode::addNeighbours(GraphNode* node){
|
||||
m_neighbours.push_back(node);
|
||||
}
|
||||
|
||||
int GraphNode::getNbNeighbours(){
|
||||
return m_neighbours.size();
|
||||
}
|
||||
|
||||
vector<GraphEdge> GraphNode::getNeighbours(){
|
||||
vector<GraphNode*> GraphNode::getNeighbours(){
|
||||
return m_neighbours;
|
||||
}
|
||||
|
||||
@ -33,11 +28,6 @@ void GraphNode::print(std::string prefix)
|
||||
{
|
||||
cout << prefix << "Node_id : ";
|
||||
cout << prefix << m_testvalue << endl;
|
||||
// cout << prefix << "Neighbours list :" << endl;
|
||||
//prefix += "\t";
|
||||
//for_each (m_neighbours.begin(), m_neighbours.end(),[prefix](GraphEdge voisin) {
|
||||
// voisin.getTarget()->print(prefix);
|
||||
//});
|
||||
}
|
||||
|
||||
void GraphNode::setValue(int a){
|
||||
@ -48,15 +38,11 @@ int GraphNode::getValue(){
|
||||
return m_testvalue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GraphEdge::GraphEdge(GraphNode* gn,float v):m_target(gn),m_weight(v)
|
||||
{}
|
||||
|
||||
GraphNode* GraphEdge::getTarget(){
|
||||
return m_target;
|
||||
void GraphNode::setPriority(float priority){
|
||||
m_priority = priority;
|
||||
}
|
||||
|
||||
float GraphEdge::getWeight(){
|
||||
return m_weight;
|
||||
float GraphNode::getPriority(){
|
||||
return m_priority;
|
||||
}
|
||||
|
||||
|
@ -8,32 +8,31 @@ class GraphEdge;
|
||||
|
||||
class GraphNode
|
||||
{
|
||||
std::vector<GraphEdge> m_neighbours;
|
||||
std::vector<GraphNode*> m_neighbours;
|
||||
int m_testvalue; //temp variable
|
||||
float m_priority;
|
||||
|
||||
public:
|
||||
GraphNode();
|
||||
GraphNode(std::vector<GraphEdge>);
|
||||
GraphNode(std::vector<GraphNode*>);
|
||||
|
||||
std::vector<GraphEdge> getNeighbours();
|
||||
void addNeighbours(GraphNode*,float);
|
||||
void addNeighbours(GraphEdge);
|
||||
std::vector<GraphNode*> getNeighbours();
|
||||
void addNeighbours(GraphNode*);
|
||||
int getNbNeighbours();
|
||||
virtual float heuristic(GraphNode*){return 1;};
|
||||
virtual float cost(GraphNode*){
|
||||
std::cout << "WARNING : You're using the default cost function. For better result, redefine the cost function in GraphNode." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
virtual float heuristic(GraphNode*){
|
||||
std::cout << "WARNING : You're using the default heuristic function. For better result, redefine the heuristic function in GraphNode." << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void setValue(int);
|
||||
int getValue();
|
||||
void setPriority(float);
|
||||
float getPriority();
|
||||
void print(std::string prefix);
|
||||
};
|
||||
|
||||
class GraphEdge
|
||||
{
|
||||
GraphNode* m_target;
|
||||
float m_weight;
|
||||
|
||||
public:
|
||||
GraphEdge(GraphNode*,float);
|
||||
GraphNode* getTarget();
|
||||
float getWeight();
|
||||
};
|
||||
|
||||
#endif // GRAPH_H
|
||||
|
@ -1,8 +1,20 @@
|
||||
#include "loader.h"
|
||||
#include <fstream>
|
||||
#include <streambuf>
|
||||
#include <cstring>
|
||||
#include <image.h>
|
||||
#include "../resourcemanager.h"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <mesh.h>
|
||||
#include <phongmaterial.h>
|
||||
#include "../sparrowrenderer/src/texture.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
std::string Loader::obj_directory = "";
|
||||
std::string Loader::mtl_directory = "";
|
||||
std::string Loader::tex_directory = "";
|
||||
|
||||
|
||||
std::string* Loader::loadTextFile(const std::string &filename)
|
||||
{
|
||||
@ -21,7 +33,7 @@ std::string* Loader::loadTextFile(const std::string &filename)
|
||||
Image* Loader::loadImage(const std::string &filename, bool hasAlpha)
|
||||
{
|
||||
sf::Image sfImg;
|
||||
sfImg.loadFromFile(filename);
|
||||
sfImg.loadFromFile(tex_directory+filename);
|
||||
Image* img = new Image();
|
||||
img->depth = hasAlpha ? 32 : 24;
|
||||
img->width = sfImg.getSize().x;
|
||||
@ -39,3 +51,285 @@ Image* Loader::loadImage(const std::string &filename, bool hasAlpha)
|
||||
}
|
||||
return img;
|
||||
}
|
||||
|
||||
std::vector<Mesh*> Loader::loadMesh(const std::string &filename){
|
||||
std::vector<Mesh*> meshes;
|
||||
|
||||
std::vector<glm::vec3> pos;
|
||||
std::vector<glm::vec3> norm;
|
||||
std::vector<glm::vec2> tex;
|
||||
|
||||
std::string line;
|
||||
|
||||
Material* defaultMat = RESOURCE_GET(Material, "default");
|
||||
|
||||
if(defaultMat == NULL)
|
||||
{
|
||||
defaultMat = new PhongMaterial();
|
||||
RESOURCE_ADD(defaultMat,Material,"default");
|
||||
}
|
||||
Material* currentMat = defaultMat;
|
||||
std::ifstream file(obj_directory + filename);
|
||||
|
||||
if(!file.is_open())
|
||||
{
|
||||
fprintf(stderr, "can't load %s.\n", filename.c_str());
|
||||
return meshes;
|
||||
}
|
||||
|
||||
Mesh* currentMesh = new Mesh();
|
||||
meshes.push_back(currentMesh);
|
||||
currentMesh->setMaterial(currentMat);
|
||||
|
||||
std::getline(file, line);
|
||||
while(!file.eof())
|
||||
{
|
||||
if(line.length() == 0) // line vide
|
||||
{
|
||||
std::getline(file, line);
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(line[0])
|
||||
{
|
||||
case 'v':
|
||||
//vertex attribute
|
||||
switch(line[1])
|
||||
{
|
||||
case ' ': // vertex position
|
||||
{
|
||||
glm::vec3 p;
|
||||
std::sscanf(line.c_str(),"v %f %f %f",&(p.x),&(p.y),&(p.z));
|
||||
pos.push_back(p);
|
||||
break;
|
||||
}
|
||||
case 't': // texCoord
|
||||
{
|
||||
glm::vec2 t;
|
||||
std::sscanf(line.c_str(),"vt %f %f",&(t.x),&(t.y));
|
||||
tex.push_back(t);
|
||||
break;
|
||||
}
|
||||
case 'n': // normal
|
||||
{
|
||||
glm::vec3 n;
|
||||
std::sscanf(line.c_str(),"vn %f %f %f",&(n.x),&(n.y),&(n.z));
|
||||
norm.push_back(n);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'f': // face
|
||||
{
|
||||
int tab[9];
|
||||
std::sscanf(line.c_str(),"f %d/%d/%d %d/%d/%d %d/%d/%d",tab,tab+1,tab+2,tab+3,tab+4,tab+5,tab+6,tab+7,tab+8);
|
||||
//TODO: check sscanf success
|
||||
|
||||
int nb_vertices = currentMesh->positions3D.size();
|
||||
|
||||
currentMesh->addTriangle(nb_vertices, nb_vertices+1, nb_vertices+2);
|
||||
for(int i=0; i<3; ++i)
|
||||
{
|
||||
if(norm.size() == 0)
|
||||
{
|
||||
if(tex.size() == 0)
|
||||
currentMesh->addVertex(pos[tab[i]-1]);
|
||||
else
|
||||
currentMesh->addVertex(pos[tab[i]-1], tex[tab[i+1]-1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(tex.size() == 0)
|
||||
currentMesh->addVertex(pos[tab[i]-1], norm[tab[i+2]-1]);
|
||||
else
|
||||
currentMesh->addVertex(pos[tab[i]-1], norm[tab[i+2]-1], tex[tab[i+1]-1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'g':
|
||||
currentMesh = new Mesh();
|
||||
meshes.push_back(currentMesh);
|
||||
currentMesh->setMaterial(currentMat);
|
||||
break;
|
||||
case 'm': // mtllib
|
||||
{
|
||||
char mat_filename[256];
|
||||
std::sscanf(line.c_str(),"mtllib %s",mat_filename);
|
||||
loadMTL(std::string(mat_filename));
|
||||
break;
|
||||
}
|
||||
case 'u':
|
||||
{
|
||||
// usemtl
|
||||
char mat_name[256];
|
||||
std::sscanf(line.c_str(),"usemtl %s",mat_name);
|
||||
std::string material_name(mat_name);
|
||||
currentMat = RESOURCE_GET(Material, material_name);
|
||||
if(currentMat == NULL)
|
||||
{
|
||||
fprintf(stderr, "cannot find any material named : %s.\n", material_name.c_str());
|
||||
currentMat = new PhongMaterial();
|
||||
RESOURCE_ADD(currentMat,Material,material_name);
|
||||
}
|
||||
currentMesh->setMaterial(currentMat);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case '#':
|
||||
// comment
|
||||
break;
|
||||
}
|
||||
std::getline(file,line);
|
||||
}
|
||||
|
||||
for(std::size_t i=0; i<meshes.size(); ++i)
|
||||
{
|
||||
if(meshes[i]->indices.size() == 0)
|
||||
{
|
||||
meshes[i] = meshes.back();
|
||||
meshes.pop_back();
|
||||
--i;
|
||||
}
|
||||
}
|
||||
return meshes;
|
||||
}
|
||||
|
||||
|
||||
//move this to an utils file ?
|
||||
std::vector<std::string> split(const std::string &line, char sep){
|
||||
std::vector<std::string> tokens;
|
||||
std::size_t start=0, end=0;
|
||||
while((end = line.find(sep,start)) != std::string::npos){
|
||||
tokens.push_back(line.substr(start,end-start));
|
||||
start=end+1;
|
||||
}
|
||||
tokens.push_back(line.substr(start));
|
||||
return tokens;
|
||||
}
|
||||
|
||||
//load MTL
|
||||
bool Loader::loadMTL(const std::string &filename)
|
||||
{
|
||||
std::string line;
|
||||
std::ifstream file(mtl_directory + filename);
|
||||
|
||||
if(!file.is_open())
|
||||
{
|
||||
fprintf(stderr, "can't load %s.\n", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
PhongMaterial* mat = NULL;
|
||||
bool hasNormalMap = false;
|
||||
|
||||
std::getline(file,line);
|
||||
|
||||
while(!file.eof())
|
||||
{
|
||||
if(line.length() == 0)
|
||||
{
|
||||
std::getline(file,line);
|
||||
continue;
|
||||
}
|
||||
//QStringList tokens = line.split(' ');
|
||||
std::vector<std::string> tokens = split(line,' ');
|
||||
|
||||
if(tokens[0].substr(0,1) == "#")
|
||||
{
|
||||
// this is a comment
|
||||
}
|
||||
else if((tokens[0] == "newmtl") && tokens.size() == 2)
|
||||
{
|
||||
mat = new PhongMaterial();
|
||||
RESOURCE_ADD(mat,Material,tokens[1]);
|
||||
}
|
||||
else if((tokens[0].compare("Ka") == 0) && tokens.size() == 4)
|
||||
{
|
||||
mat->ambient.r = std::stof(tokens[1]);
|
||||
mat->ambient.g = std::stof(tokens[2]);
|
||||
mat->ambient.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Kd") == 0 && tokens.size() == 4)
|
||||
{
|
||||
mat->diffuse.r = std::stof(tokens[1]);
|
||||
mat->diffuse.g = std::stof(tokens[2]);
|
||||
mat->diffuse.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Ks") == 0 && tokens.size() == 4)
|
||||
{
|
||||
mat->specular.r = std::stof(tokens[1]);
|
||||
mat->specular.g = std::stof(tokens[2]);
|
||||
mat->specular.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Ns") == 0 && tokens.size() == 2)
|
||||
{
|
||||
mat->shininess = std::stof(tokens[1]);
|
||||
}
|
||||
else if((tokens[0].substr(0,4) == "map_") && tokens.size() == 2)
|
||||
{
|
||||
if(tokens[0].compare("map_Ka") == 0){
|
||||
mat->ambient_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->ambient_texture == NULL){
|
||||
mat->ambient_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->ambient_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Kd") == 0) {
|
||||
mat->diffuse_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->diffuse_texture == NULL){
|
||||
mat->diffuse_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->diffuse_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Ks") == 0) {
|
||||
mat->specular_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->specular_texture == NULL){
|
||||
mat->specular_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->specular_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Normal") == 0) {
|
||||
mat->normal_map = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->normal_map == NULL){
|
||||
mat->normal_map = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->normal_map,Texture,tokens[1]);
|
||||
}
|
||||
hasNormalMap = true;
|
||||
} else if(tokens[0].compare("map_d") == 0) {
|
||||
mat->alpha_mask = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->alpha_mask == NULL){
|
||||
mat->alpha_mask = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->alpha_mask,Texture,tokens[1]);
|
||||
}
|
||||
} else
|
||||
fprintf(stderr, "unsupported material property : \"%s\"\n", tokens[0].c_str());
|
||||
}
|
||||
else
|
||||
fprintf(stderr, "unsupported material property : \"%s\"\n", tokens[0].c_str());
|
||||
|
||||
std::getline(file,line);
|
||||
}
|
||||
return hasNormalMap;
|
||||
}
|
||||
|
||||
void Loader::setObjDirectory(std::string dir_){
|
||||
obj_directory = dir_;
|
||||
}
|
||||
void Loader::setMtlDirectory(std::string dir_){
|
||||
mtl_directory = dir_;
|
||||
}
|
||||
void Loader::setTexDirectory(std::string dir_){
|
||||
tex_directory = dir_;
|
||||
}
|
||||
|
||||
/*
|
||||
//glfinish
|
||||
void temp_glfinish(){
|
||||
for(std::size_t i=0; i<images.size(); ++i)
|
||||
{
|
||||
if(images[i]){
|
||||
images[i]->initGL();
|
||||
todos[i].target = images[i]->texture;
|
||||
delete images[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -2,14 +2,26 @@
|
||||
#define LOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Image;
|
||||
class Mesh;
|
||||
|
||||
class Loader
|
||||
{
|
||||
static std::string obj_directory;
|
||||
static std::string mtl_directory;
|
||||
static std::string tex_directory;
|
||||
|
||||
public:
|
||||
static std::string* loadTextFile(const std::string &filename);
|
||||
static Image* loadImage(const std::string &filename, bool hasAlpha = true);
|
||||
static std::vector<Mesh*> loadMesh(const std::string &filename);
|
||||
static bool loadMTL(const std::string &filename);
|
||||
|
||||
static void setObjDirectory(std::string);
|
||||
static void setMtlDirectory(std::string);
|
||||
static void setTexDirectory(std::string);
|
||||
};
|
||||
|
||||
#endif // LOADER_H
|
||||
|
@ -3,59 +3,128 @@
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <algorithm>
|
||||
#include <set>
|
||||
|
||||
//#include "fiboheap.h"
|
||||
|
||||
PathFinder::PathFinder(){
|
||||
}
|
||||
|
||||
std::vector<GraphNode*> PathFinder::a_star(GraphNode* start,GraphNode* goal)
|
||||
std::vector<GraphNode*> PathFinder::a_star(GraphNode* start, GraphNode* goal, bool debug)
|
||||
{
|
||||
// Check if priorityqueue sort value in right order.
|
||||
std::priority_queue<PriorityNode*> frontier = std::priority_queue<PriorityNode*>();
|
||||
std::priority_queue<GraphNode*,std::vector<GraphNode*>,ComparePriority> frontier = std::priority_queue<GraphNode*,std::vector<GraphNode*>,ComparePriority>();
|
||||
std::map<GraphNode*, float> cost = std::map<GraphNode*, float>(); //cost of visited node
|
||||
std::map<GraphNode*, GraphNode*> pred = std::map<GraphNode*, GraphNode*>(); //pred of visited node
|
||||
|
||||
std::set<GraphNode*> visited = std::set<GraphNode*>();
|
||||
|
||||
// init frontier, cost, and pred with value for start
|
||||
PriorityNode* pn = new PriorityNode();
|
||||
pn->node = std::pair<GraphNode*,float>(start,0);
|
||||
frontier.push(pn);
|
||||
frontier.push(start);
|
||||
cost.insert(std::pair<GraphNode*,float>(start,0));
|
||||
pred.insert(std::pair<GraphNode*,GraphNode*>(start,NULL));
|
||||
|
||||
GraphNode* current;
|
||||
while(!frontier.empty()){
|
||||
//pick best element from frontier (with priority queue the best is in front)
|
||||
pn = frontier.top();
|
||||
current = pn->node.first;
|
||||
current = frontier.top();
|
||||
//current = pn->node.first;
|
||||
frontier.pop();
|
||||
if (visited.count(current) == 0)
|
||||
visited.insert(current);
|
||||
else
|
||||
continue;
|
||||
|
||||
if(debug) std::cout << "Exploring node " << current->getValue() << std::endl;
|
||||
// goal reached, end of a-star
|
||||
if (current == goal){
|
||||
break;
|
||||
}
|
||||
|
||||
// for all neighbours of current node
|
||||
for (GraphEdge next : current->getNeighbours()){
|
||||
float new_cost = cost[current] + next.getWeight();
|
||||
for (GraphNode* next : current->getNeighbours()){
|
||||
float new_cost = cost[current] + current->cost(next);
|
||||
if(debug) std::cout << "\tExploring neighbours node " << next->getValue() << " with cost " << new_cost << std::endl;
|
||||
|
||||
if ((cost.count(next.getTarget()) == 0) || (new_cost < cost[next.getTarget()])){
|
||||
if ((cost.count(next) == 0) || (new_cost < cost[next])){
|
||||
// affect processed cost to next node in cost_map
|
||||
cost[next.getTarget()] = new_cost;
|
||||
cost[next] = new_cost;
|
||||
|
||||
// calcul priority of node with heuristic,and add it to frontier
|
||||
float priority = new_cost; //+ heuristic(next.getTarget(), goal);
|
||||
PriorityNode* pn = new PriorityNode();
|
||||
pn->node = std::pair<GraphNode*,float>(next.getTarget(),priority);
|
||||
frontier.push(pn);
|
||||
|
||||
float priority = new_cost + next->heuristic(goal);
|
||||
if(debug) std::cout << "\t\t Priority: " << priority << std::endl;
|
||||
next->setPriority(priority);
|
||||
visited.erase(next);
|
||||
frontier.push(next);
|
||||
// memorize predecessor for next
|
||||
pred[next.getTarget()] = current;
|
||||
pred[next] = current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(debug) std::cout << "path cost :" << cost[goal] << std::endl;
|
||||
return backtrack_path(start,goal,pred);
|
||||
}
|
||||
|
||||
std::vector<GraphNode*> PathFinder::a_star_min_max(GraphNode* start,GraphNode* goal,bool debug)
|
||||
{
|
||||
std::priority_queue<GraphNode*,std::vector<GraphNode*>,ComparePriority> frontier = std::priority_queue<GraphNode*,std::vector<GraphNode*>,ComparePriority>();
|
||||
std::map<GraphNode*, float> cost = std::map<GraphNode*, float>(); //cost of visited node
|
||||
std::map<GraphNode*, GraphNode*> pred = std::map<GraphNode*, GraphNode*>(); //pred of visited node
|
||||
|
||||
std::set<GraphNode*> visited = std::set<GraphNode*>();
|
||||
|
||||
// init frontier, cost, and pred with value for start
|
||||
frontier.push(start);
|
||||
cost.insert(std::pair<GraphNode*,float>(start,0));
|
||||
pred.insert(std::pair<GraphNode*,GraphNode*>(start,NULL));
|
||||
|
||||
GraphNode* current;
|
||||
while(!frontier.empty()){
|
||||
//pick best element from frontier (with priority queue the best is in front)
|
||||
current = frontier.top();
|
||||
//current = pn->node.first;
|
||||
frontier.pop();
|
||||
if (visited.count(current) == 0)
|
||||
visited.insert(current);
|
||||
else
|
||||
continue;
|
||||
|
||||
if(debug) std::cout << "Exploring node " << current->getValue() << std::endl;
|
||||
// goal reached, end of a-star
|
||||
if (current == goal){
|
||||
break;
|
||||
}
|
||||
|
||||
// for all neighbours of current node
|
||||
for (GraphNode* next : current->getNeighbours()){
|
||||
float new_cost = std::max(cost[current],current->cost(next));
|
||||
if(debug) std::cout << "\tExploring neighbours node " << next->getValue() << " with cost " << new_cost << std::endl;
|
||||
|
||||
if ((cost.count(next) == 0) || (new_cost < cost[next])){
|
||||
// affect processed cost to next node in cost_map
|
||||
cost[next] = new_cost;
|
||||
|
||||
// calcul priority of node with heuristic,and add it to frontier
|
||||
float priority = new_cost + next->heuristic(goal);
|
||||
if(debug) std::cout << "\t\t Priority: " << priority << std::endl;
|
||||
next->setPriority(priority);
|
||||
visited.erase(next);
|
||||
frontier.push(next);
|
||||
// memorize predecessor for next
|
||||
pred[next] = current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(debug) std::cout << "path cost :" << cost[goal] << std::endl;
|
||||
return backtrack_path(start,goal,pred);
|
||||
}
|
||||
|
||||
std::vector<GraphNode*> PathFinder::backtrack_path(GraphNode* start,GraphNode* goal, std::map<GraphNode*, GraphNode*> pred){
|
||||
// reconstruct path by backtracking from goal to start
|
||||
std::vector<GraphNode*> path = std::vector<GraphNode*>();
|
||||
GraphNode* current = goal;
|
||||
while(current != start){
|
||||
path.push_back(current);
|
||||
current = pred[current];
|
||||
@ -65,4 +134,7 @@ std::vector<GraphNode*> PathFinder::a_star(GraphNode* start,GraphNode* goal)
|
||||
return path;
|
||||
}
|
||||
|
||||
|
||||
bool ComparePriority::operator ()(GraphNode* a, GraphNode* b)
|
||||
{
|
||||
return a->getPriority() > b->getPriority();
|
||||
}
|
||||
|
@ -2,22 +2,23 @@
|
||||
#define PATHFINDER_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include "graph.h"
|
||||
|
||||
class PathFinder
|
||||
{
|
||||
private:
|
||||
static std::vector<GraphNode*> backtrack_path(GraphNode* start,GraphNode* goal, std::map<GraphNode*, GraphNode*> pred);
|
||||
|
||||
public:
|
||||
PathFinder();
|
||||
static std::vector<GraphNode*> a_star(GraphNode* start,GraphNode* goal);
|
||||
static std::vector<GraphNode*> a_star(GraphNode* start,GraphNode* goal,bool debug = false);
|
||||
static std::vector<GraphNode*> a_star_min_max(GraphNode* start,GraphNode* goal,bool debug = false);
|
||||
|
||||
};
|
||||
|
||||
struct PriorityNode
|
||||
{
|
||||
std::pair<GraphNode*, float> node;
|
||||
bool operator<(PriorityNode other) const
|
||||
{
|
||||
return node.second < other.node.second;
|
||||
}
|
||||
class ComparePriority{
|
||||
public:
|
||||
bool operator() (GraphNode*,GraphNode*s);
|
||||
};
|
||||
|
||||
#endif // PATHFINDER_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user