added loadMesh and loadMTL, not tested yet
This commit is contained in:
parent
01c14fefe3
commit
5e82f3339f
@ -3,7 +3,12 @@
|
||||
#include <streambuf>
|
||||
#include <cstring>
|
||||
#include <image.h>
|
||||
#include "../resourcemanager.h"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <meshbuilder.h>
|
||||
#include <phongmaterial.h>
|
||||
//#include <stdio.h>
|
||||
#include "../sparrowrenderer/src/texture.h"
|
||||
|
||||
std::string* Loader::loadTextFile(const std::string &filename)
|
||||
{
|
||||
@ -40,3 +45,275 @@ Image* Loader::loadImage(const std::string &filename, bool hasAlpha)
|
||||
}
|
||||
return img;
|
||||
}
|
||||
|
||||
std::vector<Mesh*> Loader::loadMesh(const std::string &filename){
|
||||
std::vector<Mesh*> meshes;
|
||||
//MeshLoader* loader = new MeshLoader(wavefrontFilename);
|
||||
//loader->textureLoader.setTexturePath(fileInfo.absolutePath());
|
||||
std::vector<glm::vec3> pos;
|
||||
std::vector<glm::vec3> norm;
|
||||
std::vector<glm::vec2> tex;
|
||||
|
||||
// char line[LINEBUFFER_LENGTH];
|
||||
std::string line;
|
||||
|
||||
Material* defaultMat = RESOURCE_GET(Material, "default");
|
||||
if(defaultMat == NULL)
|
||||
{
|
||||
defaultMat = new PhongMaterial();
|
||||
RESOURCE_ADD(defaultMat,Material,"default");
|
||||
}
|
||||
Material* currentMat = defaultMat;
|
||||
|
||||
std::ifstream file(filename);
|
||||
|
||||
if(!file.is_open())
|
||||
{
|
||||
fprintf(stderr, "can't load %s.\n", filename.c_str());
|
||||
return meshes;
|
||||
}
|
||||
|
||||
MeshBuilder* currentMesh = new MeshBuilder();
|
||||
meshes.push_back(currentMesh);
|
||||
currentMesh->setMaterial(currentMat);
|
||||
|
||||
std::getline(file, line);
|
||||
while(!file.eof())
|
||||
{
|
||||
if(line.length() == 0) // line vide
|
||||
{
|
||||
std::getline(file, line);
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(line[0])
|
||||
{
|
||||
case 'v':
|
||||
//vertex attribute
|
||||
switch(line[1])
|
||||
{
|
||||
case ' ': // vertex position
|
||||
{
|
||||
glm::vec3 p;
|
||||
std::sscanf(line.c_str(),"v %f %f %f",&(p.x),&(p.y),&(p.z));
|
||||
pos.push_back(p);
|
||||
break;
|
||||
}
|
||||
case 't': // texCoord
|
||||
{
|
||||
glm::vec2 t;
|
||||
std::sscanf(line.c_str(),"vt %f %f",&(t.x),&(t.y));
|
||||
tex.push_back(t);
|
||||
break;
|
||||
}
|
||||
case 'n': // normal
|
||||
{
|
||||
glm::vec3 n;
|
||||
std::sscanf(line.c_str(),"vn %f %f %f",&(n.x),&(n.y),&(n.z));
|
||||
norm.push_back(n);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'f': // face
|
||||
{
|
||||
int tab[9];
|
||||
std::sscanf(line.c_str(),"f %d/%d/%d %d/%d/%d %d/%d/%d",tab,tab+1,tab+2,tab+3,tab+4,tab+5,tab+6,tab+7,tab+8);
|
||||
//TODO: check sscanf success
|
||||
|
||||
int nb_vertices = currentMesh->positions.size();
|
||||
|
||||
currentMesh->addTriangle(nb_vertices, nb_vertices+1, nb_vertices+2);
|
||||
for(int i=0; i<3; ++i)
|
||||
{
|
||||
if(norm.size() == 0)
|
||||
{
|
||||
if(tex.size() == 0)
|
||||
currentMesh->addPosition(pos[tab[i]-1]);
|
||||
else
|
||||
currentMesh->addVertex(pos[tab[i]-1], tex[tab[i+1]-1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(tex.size() == 0)
|
||||
currentMesh->addVertex(pos[tab[i]-1], norm[tab[i+2]-1]);
|
||||
else
|
||||
currentMesh->addVertex(pos[tab[i]-1], norm[tab[i+2]-1], tex[tab[i+1]-1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'g':
|
||||
currentMesh = new MeshBuilder();
|
||||
meshes.push_back(currentMesh);
|
||||
currentMesh->setMaterial(currentMat);
|
||||
break;
|
||||
case 'm': // mtllib
|
||||
{
|
||||
std::string mat_filename;
|
||||
std::sscanf(line.c_str(),"m %s",mat_filename);
|
||||
loadMTL(mat_filename);
|
||||
break;
|
||||
}
|
||||
case 'u':
|
||||
{
|
||||
// usemtl
|
||||
std::string mat_name;
|
||||
std::sscanf(line.c_str(),"u %s",mat_name);
|
||||
currentMat = RESOURCE_GET(Material, mat_name);
|
||||
if(currentMat == NULL)
|
||||
{
|
||||
fprintf(stderr, "cannot find any material named : %s.\n", mat_name.c_str());
|
||||
currentMat = new PhongMaterial();
|
||||
RESOURCE_ADD(currentMat,Material,mat_name);
|
||||
}
|
||||
currentMesh->setMaterial(currentMat);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case '#':
|
||||
// comment
|
||||
break;
|
||||
}
|
||||
std::getline(file,line);
|
||||
}
|
||||
|
||||
for(std::size_t i=0; i<meshes.size(); ++i)
|
||||
{
|
||||
if(meshes[i]->indices.size() == 0)
|
||||
{
|
||||
meshes[i] = meshes.back();
|
||||
meshes.pop_back();
|
||||
--i;
|
||||
}
|
||||
}
|
||||
return meshes;
|
||||
}
|
||||
|
||||
std::vector<std::string> split(const std::string &line, char sep){
|
||||
std::vector<std::string> tokens;
|
||||
std::size_t start=0, end=0;
|
||||
while((end = line.find(sep,start)) != std::string::npos){
|
||||
tokens.push_back(line.substr(start,end-start));
|
||||
start=end+1;
|
||||
}
|
||||
tokens.push_back(line.substr(start));
|
||||
return tokens;
|
||||
}
|
||||
|
||||
//load MTL
|
||||
bool Loader::loadMTL(const std::string &filename)
|
||||
{
|
||||
// char line[1024];
|
||||
std::string line;
|
||||
std::ifstream file(filename);
|
||||
|
||||
if(!file.is_open())
|
||||
{
|
||||
fprintf(stderr, "can't load %s.\n", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
PhongMaterial* mat = NULL;
|
||||
bool hasNormalMap = false;
|
||||
|
||||
std::getline(file,line);
|
||||
|
||||
while(!file.eof())
|
||||
{
|
||||
if(line.length() == 0)
|
||||
{
|
||||
std::getline(file,line);
|
||||
continue;
|
||||
}
|
||||
//QStringList tokens = line.split(' ');
|
||||
std::vector<std::string> tokens = split(line,' ');
|
||||
|
||||
if(tokens[0].substr(0,1) == "#")
|
||||
{
|
||||
// this is a comment
|
||||
}
|
||||
else if((tokens[0] == "newmtl") && tokens.size() == 2)
|
||||
{
|
||||
mat = new PhongMaterial();
|
||||
RESOURCE_ADD(mat,Material,tokens[1]);
|
||||
}
|
||||
else if((tokens[0].compare("Ka") == 0) && tokens.size() == 4)
|
||||
{
|
||||
mat->ambient.r = std::stof(tokens[1]);
|
||||
mat->ambient.g = std::stof(tokens[2]);
|
||||
mat->ambient.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Kd") == 0 && tokens.size() == 4)
|
||||
{
|
||||
mat->diffuse.r = std::stof(tokens[1]);
|
||||
mat->diffuse.g = std::stof(tokens[2]);
|
||||
mat->diffuse.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Ks") == 0 && tokens.size() == 4)
|
||||
{
|
||||
mat->specular.r = std::stof(tokens[1]);
|
||||
mat->specular.g = std::stof(tokens[2]);
|
||||
mat->specular.b = std::stof(tokens[3]);
|
||||
}
|
||||
else if(tokens[0].compare("Ns") == 0 && tokens.size() == 2)
|
||||
{
|
||||
mat->shininess = std::stof(tokens[1]);
|
||||
}
|
||||
else if((tokens[0].substr(0,4) == "map_") && tokens.size() == 2)
|
||||
{
|
||||
if(tokens[0].compare("map_Ka") == 0){
|
||||
mat->ambient_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->ambient_texture == NULL){
|
||||
mat->ambient_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->ambient_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Kd") == 0) {
|
||||
mat->diffuse_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->diffuse_texture == NULL){
|
||||
mat->diffuse_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->diffuse_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Ks") == 0) {
|
||||
mat->specular_texture = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->specular_texture == NULL){
|
||||
mat->specular_texture = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->specular_texture,Texture,tokens[1]);
|
||||
}
|
||||
} else if(tokens[0].compare("map_Normal") == 0) {
|
||||
mat->normal_map = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->normal_map == NULL){
|
||||
mat->normal_map = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->normal_map,Texture,tokens[1]);
|
||||
}
|
||||
hasNormalMap = true;
|
||||
} else if(tokens[0].compare("map_d") == 0) {
|
||||
mat->alpha_mask = RESOURCE_GET(Texture,tokens[1]);
|
||||
if (mat->alpha_mask == NULL){
|
||||
mat->alpha_mask = new Texture(loadImage(tokens[1]));
|
||||
RESOURCE_ADD(mat->alpha_mask,Texture,tokens[1]);
|
||||
}
|
||||
} else
|
||||
fprintf(stderr, "unsupported material property : \"%s\"\n", tokens[0].c_str());
|
||||
}
|
||||
else
|
||||
fprintf(stderr, "unsupported material property : \"%s\"\n", tokens[0].c_str());
|
||||
|
||||
std::getline(file,line);
|
||||
}
|
||||
return hasNormalMap;
|
||||
}
|
||||
|
||||
/*
|
||||
//glfinish
|
||||
void temp_glfinish(){
|
||||
for(std::size_t i=0; i<images.size(); ++i)
|
||||
{
|
||||
if(images[i]){
|
||||
images[i]->initGL();
|
||||
todos[i].target = images[i]->texture;
|
||||
delete images[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
@ -2,14 +2,18 @@
|
||||
#define LOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Image;
|
||||
class Mesh;
|
||||
|
||||
class Loader
|
||||
{
|
||||
public:
|
||||
static std::string* loadTextFile(const std::string &filename);
|
||||
static Image* loadImage(const std::string &filename, bool hasAlpha = true);
|
||||
static std::vector<Mesh*> loadMesh(const std::string &filename);
|
||||
static bool loadMTL(const std::string &filename);
|
||||
};
|
||||
|
||||
#endif // LOADER_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user