fix bug from issue #16: input text not retracting in shell
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@ -41,98 +41,99 @@ TextInputNode::TextInputNode(glm::vec2 dimension):
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void TextInputNode::update()
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{
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if(!m_hasFocus) return;
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if(m_hasFocus)
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{
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std::wstring text = getEngine().getInput()->getText();
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std::wstring text = getEngine().getInput()->getText();
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auto input = getEngine().getInput();
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for(auto action : input->getActions()){
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if (action.action == m_inputActions[MOVE_CURSOR_LEFT]){
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if (m_cursor_pos > 0){
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m_cursor_pos--;
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m_cursor_pos_updated=true;
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}
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}
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else if(action.action == m_inputActions[MOVE_CURSOR_RIGHT]){
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if(m_cursor_pos < m_text.length()){
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m_cursor_pos++;
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m_cursor_pos_updated=true;
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}
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}
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else if(action.action == m_inputActions[HISTORY_PREVIOUS]){
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if(m_history_pos > 0)
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{
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m_history_pos--;
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m_text = m_history[m_history_pos];
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m_cursor_pos = m_text.size();
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m_text_updated = true;
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m_cursor_pos_updated = true;
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}
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}
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else if(action.action == m_inputActions[HISTORY_NEXT]){
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if (m_history_pos < m_history.size())
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{
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m_history_pos++;
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if (m_history_pos == m_history.size())
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{
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m_text.clear();
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m_cursor_pos = 0;
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auto input = getEngine().getInput();
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for(auto action : input->getActions()){
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if (action.action == m_inputActions[MOVE_CURSOR_LEFT]){
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if (m_cursor_pos > 0){
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m_cursor_pos--;
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m_cursor_pos_updated=true;
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}
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else
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}
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else if(action.action == m_inputActions[MOVE_CURSOR_RIGHT]){
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if(m_cursor_pos < m_text.length()){
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m_cursor_pos++;
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m_cursor_pos_updated=true;
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}
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}
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else if(action.action == m_inputActions[HISTORY_PREVIOUS]){
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if(m_history_pos > 0)
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{
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m_history_pos--;
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m_text = m_history[m_history_pos];
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m_cursor_pos = m_text.size();
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m_text_updated = true;
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m_cursor_pos_updated = true;
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}
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}
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else if(action.action == m_inputActions[HISTORY_NEXT]){
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if (m_history_pos < m_history.size())
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{
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m_history_pos++;
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if (m_history_pos == m_history.size())
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{
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m_text.clear();
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m_cursor_pos = 0;
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}
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else
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{
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m_text = m_history[m_history_pos];
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m_cursor_pos = m_text.size();
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}
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m_text_updated = true;
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m_cursor_pos_updated = true;
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}
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m_text_updated = true;
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m_cursor_pos_updated = true;
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}
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}
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}
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for(unsigned int i = 0 ; i < text.length() ; i++){
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char c = text[i];
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switch(c){
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case 8:
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if(m_cursor_pos > 0)
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m_text.erase(--m_cursor_pos,1);
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m_text_updated = true;
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m_cursor_pos_updated=true;
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break;
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case 13:
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if (!m_text.empty())
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{
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if(m_callback)
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m_callback->exec();
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for(unsigned int i = 0 ; i < text.length() ; i++){
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char c = text[i];
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switch(c){
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case 8:
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if(m_cursor_pos > 0)
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m_text.erase(--m_cursor_pos,1);
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m_text_updated = true;
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m_cursor_pos = 0;
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m_cursor_pos_updated=true;
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}
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break;
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case 9:
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if (!m_text.empty())
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{
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if(m_tab_callback)
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m_tab_callback->exec();
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break;
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case 13:
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if (!m_text.empty())
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{
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if(m_callback)
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m_callback->exec();
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m_text_updated = true;
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m_cursor_pos = 0;
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m_cursor_pos_updated=true;
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}
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break;
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case 9:
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if (!m_text.empty())
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{
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if(m_tab_callback)
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m_tab_callback->exec();
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m_text_updated = true;
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m_cursor_pos_updated=true;
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}
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break;
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case 127:
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m_text.erase(m_cursor_pos,1);
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m_text_updated = true;
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break;
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default:
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m_text.insert(m_cursor_pos++,std::string(1,c));
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m_text_updated = true;
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m_cursor_pos_updated=true;
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}
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break;
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case 127:
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m_text.erase(m_cursor_pos,1);
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m_text_updated = true;
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break;
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default:
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m_text.insert(m_cursor_pos++,std::string(1,c));
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m_text_updated = true;
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m_cursor_pos_updated=true;
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}
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if(m_cursor_pos_updated)
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updateCursorMesh();
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if(m_text_updated)
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updateTextMesh();
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}
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if(m_cursor_pos_updated)
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updateCursorMesh();
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if(m_text_updated)
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updateTextMesh();
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GUINode::update();
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}
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