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@ -9,6 +9,7 @@
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#include <btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include "resourcemanager.h"
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#include "resourcemanager.h"
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#include "scenetree.h"
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#include "scenetree.h"
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#include "sparrowshell.h"
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Engine::Engine() :
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Engine::Engine() :
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m_window(NULL),
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m_window(NULL),
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@ -46,6 +47,7 @@ void Engine::createWindow(std::string title,
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m_window->setFramerateLimit(60);
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m_window->setFramerateLimit(60);
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m_input = new Input(m_window);
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m_input = new Input(m_window);
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m_renderer->initGL(w, h);
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m_renderer->initGL(w, h);
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m_sparrowshell = new SparrowShell(m_window,m_input);
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}
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}
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void Engine::initPhysics()
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void Engine::initPhysics()
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@ -104,4 +106,10 @@ void Engine::setScene(SceneTree *scene)
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m_scene = scene;
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m_scene = scene;
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m_renderer->setScene(m_scene);
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m_renderer->setScene(m_scene);
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m_renderer->resizeGL(m_window->getSize().x, m_window->getSize().y);
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m_renderer->resizeGL(m_window->getSize().x, m_window->getSize().y);
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scene->addObject(scene->getRootObject(), m_sparrowshell);
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}
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void Engine::outputShell(std::string str)
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{
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m_sparrowshell->out(str);
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}
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}
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@ -6,6 +6,8 @@
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class Input;
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class Input;
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class SparrowRenderer;
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class SparrowRenderer;
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class SceneTree;
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class SceneTree;
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class SparrowShell;
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namespace sf
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namespace sf
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{
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{
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class Clock;
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class Clock;
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@ -34,6 +36,8 @@ public:
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SparrowRenderer* getRenderer() {return m_renderer;}
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SparrowRenderer* getRenderer() {return m_renderer;}
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btDiscreteDynamicsWorld* getPhysics() {return m_world;}
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btDiscreteDynamicsWorld* getPhysics() {return m_world;}
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void outputShell(std::string str);
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unsigned int getTime();
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unsigned int getTime();
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unsigned int getDeltaTime();
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unsigned int getDeltaTime();
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@ -47,6 +51,7 @@ private:
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Input* m_input;
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Input* m_input;
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SceneTree* m_scene;
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SceneTree* m_scene;
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SparrowShell* m_sparrowshell;
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btDiscreteDynamicsWorld* m_world;
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btDiscreteDynamicsWorld* m_world;
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SparrowRenderer* m_renderer;
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SparrowRenderer* m_renderer;
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@ -55,8 +55,8 @@ int main(){
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scene.addObject(scene.getRootObject(), node);
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scene.addObject(scene.getRootObject(), node);
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*/
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*/
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SparrowShell *shell = new SparrowShell(engine.getWindow(),engine.getInput());
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// SparrowShell *shell = new SparrowShell(engine.getWindow(),engine.getInput());
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scene.addObject(scene.getRootObject(),shell);
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// scene.addObject(scene.getRootObject(),shell);
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// the pipeline needs to updates his shaders because the scene changed
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// the pipeline needs to updates his shaders because the scene changed
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// this should be handled somewhere else in the future
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// this should be handled somewhere else in the future
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@ -44,6 +44,8 @@ void SceneTree::addObject(ContainerNode *parent, SceneNode *node)
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parent->addChild(node);
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parent->addChild(node);
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addToIndex(node);
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addToIndex(node);
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node->addedToSceneTree(this);
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node->addedToSceneTree(this);
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GuiPipeline* pipeline = (GuiPipeline*)this->getPipeline();
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pipeline->refreshScene(this);
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}
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}
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void SceneTree::addToIndex(SceneNode* node){
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void SceneTree::addToIndex(SceneNode* node){
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@ -8,9 +8,9 @@
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const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const unsigned int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
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const unsigned int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
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const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 2;
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const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 10;
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SparrowShell::SparrowShell(sf::Window* window, Input* input): m_window(window),m_input(input),m_position(glm::ivec2(0,0)),m_scrollbar(this)
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SparrowShell::SparrowShell(sf::Window* window, Input* input): m_window(window),m_input(input),m_position(glm::ivec2(0,0))
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{
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{
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sf::Vector2u size = m_window->getSize();
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sf::Vector2u size = m_window->getSize();
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m_dimension = glm::ivec2(size.x,size.y/2);
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m_dimension = glm::ivec2(size.x,size.y/2);
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@ -19,8 +19,11 @@ SparrowShell::SparrowShell(sf::Window* window, Input* input): m_window(window),m
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PhongMaterial *mat = new PhongMaterial();
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0,0.5,0.5);
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mat->diffuse = glm::vec3(0,0.5,0.5);
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mesh->setMaterial(mat);
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mesh->setMaterial(mat);
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mesh->setDepth(-0.5);
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mesh->initGL();
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mesh->initGL();
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this->addChild(new MeshNode(mesh));
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m_background = new MeshNode(mesh);
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this->addChild(m_background);
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m_scrollbar = SparrowShell::ScrollBar(this);
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}
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}
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void SparrowShell::out(std::string s)
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void SparrowShell::out(std::string s)
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@ -44,15 +47,22 @@ void SparrowShell::update()
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m_scrollbar.update();
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m_scrollbar.update();
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}
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}
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//GeometryNode* SparrowShell::getGeometryNode()
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SparrowShell::ScrollBar::ScrollBar(){
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//{
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// return geometry;
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//}
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}
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SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
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SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
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m_position = glm::ivec2(m_shell->m_dimension.x - SCROLLBAR_PIXEL_WIDTH,0);
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m_position = glm::ivec2(m_shell->m_dimension.x - SparrowShell::SCROLLBAR_PIXEL_WIDTH,0);
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m_dimension = glm::ivec2(SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
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m_dimension = glm::ivec2(SparrowShell::SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
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Mesh* mesh = new Mesh();
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mesh->addRectangle2D(m_position,m_dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(1,0,0);
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mesh->setDepth(-0.4);
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mesh->setMaterial(mat);
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mesh->initGL();
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m_mesh = new MeshNode(mesh);
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m_shell->addChild(m_mesh);
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}
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}
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void SparrowShell::ScrollBar::update(){
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void SparrowShell::ScrollBar::update(){
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@ -24,6 +24,7 @@ private:
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SparrowShell* m_shell;
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SparrowShell* m_shell;
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glm::ivec2 m_position;
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glm::ivec2 m_position;
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glm::ivec2 m_dimension;
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glm::ivec2 m_dimension;
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MeshNode *m_mesh;
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//TODO : Add rectangle mesh
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//TODO : Add rectangle mesh
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public:
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public:
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@ -45,6 +46,7 @@ private:
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glm::ivec2 m_dimension;
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glm::ivec2 m_dimension;
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//textMesh
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//textMesh
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MeshNode* m_background;
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ScrollBar m_scrollbar;
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ScrollBar m_scrollbar;
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public:
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public:
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