From aaee7d6762049686d7662e3646837733485748c3 Mon Sep 17 00:00:00 2001 From: Lendemor Date: Mon, 4 Sep 2017 20:15:07 +0200 Subject: [PATCH] added direction to listener for sound spatialization --- src/scene/playercharacternode.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/scene/playercharacternode.cpp b/src/scene/playercharacternode.cpp index 03aa293..1ec24eb 100644 --- a/src/scene/playercharacternode.cpp +++ b/src/scene/playercharacternode.cpp @@ -300,6 +300,8 @@ void PlayerCharacterNode::update() m_playerLightNode->update(); glm::vec3 p = this->getEyePosition(); sf::Listener::setPosition(p.x,p.y,p.z); + glm::vec3 d = getDirection(); + sf::Listener::setDirection(d.x,d.y,d.z); } void PlayerCharacterNode::toggleNoClip()