fixed mesh loading, added sword mesh
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parent
438a0162e4
commit
aeb8ac26ea
9
data/bak/sword.mtl
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9
data/bak/sword.mtl
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@ -0,0 +1,9 @@
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#
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# generated by kHED
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#
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newmtl steel
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d 1.0
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map_Kd steel.jpg
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newmtl leather
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d 1.0
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map_Kd leather.jpg
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2107
data/bak/sword.obj
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2107
data/bak/sword.obj
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File diff suppressed because it is too large
Load Diff
@ -38,10 +38,10 @@ void GibGeneratorNode::update()
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Gib *g = *it;
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if(g->expiration < getEngine().getTime())
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{
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removeChild(g->graphics);
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delete g->graphics;
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it = m_gibs.erase(it);
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getEngine().getPhysics()->removeCollisionObject(g->body);
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removeChild(g->graphics);
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it = m_gibs.erase(it);
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delete g->graphics;
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delete g;
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}
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else
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@ -3,7 +3,7 @@
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GraphicalContainerNode::~GraphicalContainerNode()
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{
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setVisible(false); // renderer de-indexing
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setSceneTree(nullptr);
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for(GraphicalNode* child : m_children)
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delete child;
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}
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