textinputnode
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@ -10,9 +10,19 @@
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TextInputNode::TextInputNode(glm::vec2 dimension):
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m_dimension(dimension),
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m_hasFocus(false),
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m_font_size(16.f),
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m_text_mesh(nullptr),
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m_text(""),
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m_text_updated(false),
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m_text_color(glm::vec3(1,1,1)),
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m_cursor_pos(0)
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m_cursor_mesh(nullptr),
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m_cursor_pos(0),
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m_cursor_pos_updated(false),
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m_move_cursor_left(NO_ACTION),
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m_move_cursor_right(NO_ACTION),
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m_callback(nullptr),
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m_tab_callback(nullptr)
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{
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// Font *shellfont = RESOURCE_GET(Font,"shellfont");
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Mesh* mesh = new Mesh();
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@ -31,21 +41,19 @@ void TextInputNode::update()
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if(!m_hasFocus) return;
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std::wstring text = getEngine().getInput()->getText();
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bool input_string_updated = false;
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bool cursor_pos_updated = false;
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auto input = getEngine().getInput();
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for(auto action : input->getActions()){
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if (action.action == m_move_cursor_left){
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if (m_cursor_pos > 0){
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m_cursor_pos--;
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cursor_pos_updated=true;
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m_cursor_pos_updated=true;
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}
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}
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else if(action.action == m_move_cursor_right){
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if(m_cursor_pos < m_text.length()){
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m_cursor_pos++;
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cursor_pos_updated=true;
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m_cursor_pos_updated=true;
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}
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}
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}
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@ -56,17 +64,17 @@ void TextInputNode::update()
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case 8:
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if(m_cursor_pos > 0)
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m_text.erase(--m_cursor_pos,1);
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input_string_updated = true;
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cursor_pos_updated=true;
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m_text_updated = true;
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m_cursor_pos_updated=true;
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break;
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case 13:
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if (!m_text.empty())
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{
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if(m_callback)
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m_callback->exec();
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input_string_updated = true;
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m_text_updated = true;
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m_cursor_pos = 0;
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cursor_pos_updated=true;
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m_cursor_pos_updated=true;
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}
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break;
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case 9:
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@ -74,48 +82,64 @@ void TextInputNode::update()
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{
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if(m_tab_callback)
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m_tab_callback->exec();
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input_string_updated = true;
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cursor_pos_updated=true;
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m_text_updated = true;
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m_cursor_pos_updated=true;
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}
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break;
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case 127:
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m_text.erase(m_cursor_pos,1);
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input_string_updated = true;
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m_text_updated = true;
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break;
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default:
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m_text.insert(m_cursor_pos++,std::string(1,c));
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input_string_updated = true;
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cursor_pos_updated=true;
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m_text_updated = true;
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m_cursor_pos_updated=true;
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}
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}
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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if(cursor_pos_updated){
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m_cursor_mesh->moveTo2D(glm::vec2(m_cursor_pos*shellfont->getXAdvance()*(m_font_size/shellfont->getLineHeight()),0));
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}
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if(m_cursor_pos_updated)
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updateCursorMesh();
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if(m_text_updated)
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updateTextMesh();
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if(input_string_updated)
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{
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if(m_text_mesh){
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this->removeChild(m_text_mesh);
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// delete(m_text_mesh);
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}
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m_text_mesh = shellfont->getTextNode(m_text,m_text_color,m_font_size,false);
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if(m_text_mesh){
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m_text_mesh->setTransform(glm::mat4());
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m_text_mesh->setDepth(15);
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this->addChild(m_text_mesh);
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m_text_mesh->setVisible(true);
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}
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}
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GUINode::update();
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}
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void TextInputNode::updateCursorMesh(){
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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m_cursor_mesh->moveTo2D(glm::vec2(m_cursor_pos*shellfont->getXAdvance()*(m_font_size/shellfont->getLineHeight()),0));
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m_cursor_pos_updated = false;
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}
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void TextInputNode::updateTextMesh(){
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Font *shellfont = RESOURCE_GET(Font,"shellfont");
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if(m_text_mesh){
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this->removeChild(m_text_mesh);
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delete(m_text_mesh);
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}
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m_text_mesh = shellfont->getTextNode(m_text,m_text_color,m_font_size,false);
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if(m_text_mesh){
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m_text_mesh->setTransform(glm::mat4());
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m_text_mesh->setDepth(15);
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this->addChild(m_text_mesh);
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m_text_mesh->setVisible(true);
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}
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m_text_updated = false;
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}
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void TextInputNode::setFocus(bool focus)
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{
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m_hasFocus = focus;
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m_cursor_mesh->setVisible(focus);
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}
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void TextInputNode::setText(std::string text){
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m_text = text;
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m_text_updated = true;
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m_cursor_pos = text.length();
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m_cursor_pos_updated = true;
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}
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void TextInputNode::setTextColor(glm::vec3 color)
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{
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m_text_color = color;
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@ -126,6 +150,3 @@ std::string TextInputNode::getText()
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return m_text;
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}
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@ -15,10 +15,12 @@ class TextInputNode : public GUINode
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TextNode* m_text_mesh;
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std::string m_text;
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bool m_text_updated;
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glm::vec3 m_text_color;
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MeshNode* m_cursor_mesh;
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unsigned int m_cursor_pos;
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bool m_cursor_pos_updated;
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int m_move_cursor_left;
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int m_move_cursor_right;
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@ -29,10 +31,13 @@ class TextInputNode : public GUINode
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public:
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TextInputNode(glm::vec2 dimension);
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void update();
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void updateCursorMesh();
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void updateTextMesh();
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glm::vec2 getDimension(){return m_dimension;}
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void setFocus(bool focus);
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void setTextColor(glm::vec3 color);
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void setText(std::string text);
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std::string getText();
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void setCallBack(CallBack* callback){m_callback = callback;}
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void setTabCallBack(CallBack* callback){m_tab_callback = callback;}
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@ -244,7 +244,6 @@ public:
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void exec(){
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m_demo->initScene();
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m_engine->getShell()->out("button!");
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m_engine->setScene(m_demo->getScene());
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m_engine->getInput()->setCurrentContext("default");
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m_engine->getInput()->setMouseGrabbed(true);
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