added temporary ID for some node
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ec53ae08f2
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@ -20,6 +20,8 @@ ButtonNode::ButtonNode(ButtonShape* shape):
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m_shape(shape),
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m_label(new LabelNode())
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{
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m_label->setID("label");
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m_shape->getBackGround()->setID("background");
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addChild(m_shape->getBackGround());
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addChild(m_label);
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}
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@ -304,7 +304,7 @@ void SceneNode::openInfoWindow()
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void SceneNode::gui()
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{
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if(m_showInfo & m_id != "undefined id")
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if(m_showInfo & (m_id != "undefined id"))
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{
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bool enabled = true;
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std::string window_name("Node info##"+m_id);
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@ -316,11 +316,19 @@ void SceneNode::gui()
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if(ImGui::Button("Show Parent Info"))
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m_parent->openInfoWindow();
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}
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ImGui::Separator();
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ImGui::Text("Children :");
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for(SceneNode* child : m_children){
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if(ImGui::Button(child->getID().data()))
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child->openInfoWindow();
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ImGui::SameLine();
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}
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ImGui::NewLine();
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ImGui::Separator();
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bool visible = isVisible();
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// setVisible(ImGui::Checkbox("Visible",&visible));
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if(ImGui::Checkbox("Visible",&visible))
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setVisible(visible);
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ImGui::End();
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if(!enabled)
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m_showInfo = false;
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@ -342,6 +342,7 @@ public:
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engine->createScene(m_menu_scene);
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SceneTree* scene = RESOURCE_GET(SceneTree,m_menu_scene);
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m_button_demo = new ButtonNode(new RectangleButtonShape(glm::vec2(300,100)));
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m_button_demo->setID("startbutton");
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m_button_demo->getLabel()->setText("Start DEMO");
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m_button_demo->getLabel()->setColor(glm::vec3(1.,1.,1.));
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m_button_demo->getBackGround()->setColor(glm::vec3(0.88,0.05,0.05));
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