improved autocomplete and history
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51e3b949c4
commit
c70453ff65
@ -182,7 +182,7 @@ std::string TextInputNode::getText()
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void TextInputNode::clearText()
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{
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m_history.push_back(m_text);
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m_history_pos++;
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m_history_pos=m_history.size();
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m_text.clear();
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}
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@ -73,6 +73,11 @@ void SparrowShell::AutocompletionCallBack::exec(){
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std::vector<std::string> results = m_shell->m_script->possibleCompletion(text);
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if (!results.empty()){
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if(results.size() == 1){
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std::string text = results[0];
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text+="()";
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m_text_input_node->setText(text);
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}else{
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std:: string common_prefix = results[0];
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for( auto result : results){
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int i = 0;
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@ -84,12 +89,13 @@ void SparrowShell::AutocompletionCallBack::exec(){
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common_prefix = cp;
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}
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m_text_input_node->setText(common_prefix);
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}
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std::string output = "";
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for(std::string& fun : results)
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output+=fun+" ";
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m_shell->out(output,glm::vec3(1,1,0));
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}
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}
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}
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void SparrowShell::InputCallBack::exec(){
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std::string text = m_text_input_node->getText();
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@ -438,13 +438,8 @@ int main(){
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}*/
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// shell output tests
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engine.getShell()->out("Hello World!");
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engine.getShell()->out("Starting test :");
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// engine.getScene()->updateShaders();
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// BackGroundNode* bgrn = new BackGroundNode(glm::vec2(10),glm::vec3(1.,1.,1.),1,1);
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// engine.getScene()->getRootObject()->addChild(bgrn);
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// engine.getShell()->out("Hello World!");
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// engine.getShell()->out("Starting test :");
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// preparing shaders and launching the engine
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engine.start();
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