added folder for gui node
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fa03256a48
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d2f5465f93
@ -7,8 +7,8 @@ SET(VERSION_MINOR 1)
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set(EXTRA_INCLUDES ${PROJECT_SOURCE_DIR}/src)
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# choose source file
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file(GLOB LIB_SRC_LIST src/*.cpp src/tools/*.cpp src/scene/*.cpp src/sparrowshell/*.cpp)
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file(GLOB LIB_HEAD_LIST src/*.h src/tools/*.h src/scene/*.h src/sparrowshell/*.h)
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file(GLOB LIB_SRC_LIST src/*.cpp src/tools/*.cpp src/scene/*.cpp src/scene/gui/*.cpp src/sparrowshell/*.cpp)
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file(GLOB LIB_HEAD_LIST src/*.h src/tools/*.h src/scene/*.h src/scene/gui/*.h src/sparrowshell/*.h)
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file(GLOB EXEC_SRC_LIST src/test/*.cpp)
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#set compilation option
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21
src/scene/gui/backgroundnode.cpp
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21
src/scene/gui/backgroundnode.cpp
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@ -0,0 +1,21 @@
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#include "backgroundnode.h"
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#include "glm/vec2.hpp"
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#include "glm/vec3.hpp"
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#include "mesh.h"
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#include "phongmaterial.h"
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BackGroundNode::BackGroundNode(glm::vec2 position,glm::vec2 dimension, glm::vec3 color, float opacity,float depth):
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MeshNode(nullptr,false)
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{
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Mesh* mesh = new Mesh();
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mesh->addRectangle2D(position,dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = color;
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mat->m_opacity = opacity;
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mesh->setMaterial(mat);
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mesh->setDepth(depth);
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mesh->initGL();
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m_geometry.mesh = mesh;
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}
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12
src/scene/gui/backgroundnode.h
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12
src/scene/gui/backgroundnode.h
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@ -0,0 +1,12 @@
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#ifndef BACKGROUNDNODE_H
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#define BACKGROUNDNODE_H
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#include "scene/meshnode.h"
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class BackGroundNode : public MeshNode
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{
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public:
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BackGroundNode(glm::vec2 position,glm::vec2 dimension, glm::vec3 color, float opacity,float depth);
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};
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#endif // BACKGROUNDNODE_H
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@ -31,19 +31,17 @@ void ShellScrollBar::update(){
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MeshNode::update();
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int size = m_shell->getBuffer()->size();
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float cran = (m_max_height/(float)size);
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int indexCursor = size - (m_shell->getIndex()+SparrowShell::BUFFER_DISPLAYED_LINES);
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int indexCursor = m_shell->getIndex();
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if (m_shell->isBufferResized()){
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// std::cout << size << std::endl;
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// std::cout << cran * SparrowShell::BUFFER_DISPLAYED_LINES << std::endl;
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glm::ivec2 new_dim(m_dimension.x,(int)(cran * SparrowShell::BUFFER_DISPLAYED_LINES));
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resize2D(m_dimension,new_dim);
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m_dimension = new_dim;
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}
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if (m_shell->isBufferResized() || m_shell->indexMoved())
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if (m_shell->indexMoved())
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{
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// std::cout << m_position.x << " " << cran*indexCursor << std::endl;
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glm::ivec2 new_pos((int)m_position.x, (int) cran * indexCursor);
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moveTo2D(new_pos);
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m_position.y = cran * indexCursor;
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std::cout << m_position.x << " " << m_position.y << std::endl;
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moveTo2D(m_position);
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}
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}
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@ -4,9 +4,13 @@
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#include "scene/scenetree.h"
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#include "scene/meshnode.h"
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#include "scene/textnode.h"
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#include "scene/gui/backgroundnode.h"
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#include "mesh.h"
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#include "phongmaterial.h"
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#include "tools/utils.h"
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//#include "tools/utils.h"
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#include "tools/font.h"
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#include "resourcemanager.h"
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#include "tools/loader.h"
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@ -35,16 +39,7 @@ SparrowShell::SparrowShell(sf::Window* window):
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RESOURCE_ADD(fonte_des_neiges,Font,"shellfont");
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//Create mesh for background
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Mesh* mesh = new Mesh();
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mesh->addRectangle2D(glm::vec2(0),m_dimension);
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PhongMaterial *mat = new PhongMaterial();
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mat->diffuse = glm::vec3(0.1,0.1,0.1);
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mat->m_opacity = 0.5;
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mesh->setMaterial(mat);
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mesh->setDepth(SHELL_DEPTH);
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mesh->initGL();
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m_background = new MeshNode(mesh,false);
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m_background = new BackGroundNode(glm::vec2(0),m_dimension,glm::vec3(0.1,0.1,0.1),0.5,SHELL_DEPTH);
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//Create mesh for scrollbar
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m_scrollbar = new ShellScrollBar(this);
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@ -65,22 +60,23 @@ void SparrowShell::out(std::string str,glm::vec3 color)
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TextNode* tnode = shellfont->getTextNode(str,color,m_buffer->getFontSize(),false);
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tnode->setDepth(SHELL_DEPTH+1);
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m_buffer->push(tnode);
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scrollDown();
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if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_LINES)
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m_resizeBuffer = true;
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}
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void SparrowShell::scrollUp()
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{
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if (m_buffer->getIndex() + SparrowShell::BUFFER_DISPLAYED_LINES < m_buffer->size()){
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m_buffer->increaseIndex();
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if (m_buffer->getIndex() > 0){
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m_buffer->decreaseIndex();
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m_indexMoved = true;
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}
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}
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void SparrowShell::scrollDown()
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{
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if (m_buffer->getIndex() > 0){
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m_buffer->decreaseIndex();
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if (m_buffer->getIndex() + SparrowShell::BUFFER_DISPLAYED_LINES < m_buffer->size()){
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m_buffer->increaseIndex();
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m_indexMoved = true;
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}
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}
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@ -122,9 +118,9 @@ void SparrowShell::update()
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}
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updateTextInput();
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int scroll = input->getDeltaVerticalScroll();
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if(scroll > 0)
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if(scroll < 0)
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scrollDown();
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else if(scroll < 0)
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else if(scroll > 0)
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scrollUp();
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}
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GraphicalContainerNode::update();
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@ -144,7 +140,7 @@ void SparrowShell::updateTextInput()
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if (m_input_string != ""){
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out(m_input_string);
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//DIMITRI : Take m_input_string here and send it to LUA :D
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}
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}
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m_input_string.clear();
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m_input_cursor_pos = 0;
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break;
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@ -14,6 +14,7 @@ class Input;
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class MeshNode;
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class TextNode;
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class ShellBuffer;
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class BackGroundNode;
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namespace sf {
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class Window;
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@ -28,7 +29,7 @@ private:
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bool m_resizeBuffer = false;
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bool m_indexMoved = false;
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MeshNode* m_background;
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BackGroundNode* m_background;
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ShellBuffer* m_buffer;
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ShellScrollBar* m_scrollbar;
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