set window flag to close instead of default
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parent
aab6ff7575
commit
d2fe787cb1
@ -41,8 +41,8 @@ void Engine::createWindow(std::string title,
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{
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{
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m_window = new sf::Window(sf::VideoMode(w, h),
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m_window = new sf::Window(sf::VideoMode(w, h),
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title,
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title,
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isWindowed ? sf::Style::Default : sf::Style::Fullscreen,
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isWindowed ? sf::Style::Close : sf::Style::Fullscreen,
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sf::ContextSettings(24));
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sf::ContextSettings(24, 8, 0, 3, 3, sf::ContextSettings::Attribute::Core));
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m_window->setFramerateLimit(60);
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m_window->setFramerateLimit(60);
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m_input = new Input(m_window);
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m_input = new Input(m_window);
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m_renderer->initGL(w, h);
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m_renderer->initGL(w, h);
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@ -17,7 +17,7 @@ int main(){
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engine.setScene(&scene);
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engine.setScene(&scene);
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engine.start();
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engine.start();
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/* GraphNode n1 = GraphNode();
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/* GraphNode n1 = GraphNode();
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n1.setValue(1);
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n1.setValue(1);
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GraphNode n2 = GraphNode();
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GraphNode n2 = GraphNode();
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n2.setValue(2);
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n2.setValue(2);
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@ -39,10 +39,10 @@ int main(){
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std::cout << "Path Size: " << path.size() << std::endl;
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std::cout << "Path Size: " << path.size() << std::endl;
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for(GraphNode* gn: path){
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for(GraphNode* gn: path){
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std::cout << gn->getValue() << std::endl;
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std::cout << gn->getValue() << std::endl;
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}*/
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}
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Loader::setObjDirectory("../data/");
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Loader::setObjDirectory("../data/");
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Loader::setMtlDirectory("../data/");
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Loader::setMtlDirectory("../data/");
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Loader::setTexDirectory("../data/");
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Loader::setTexDirectory("../data/");
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std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");
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std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");*/
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}
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}
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@ -4,7 +4,7 @@
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#include <list>
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#include <list>
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#include "system.h"
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#include "system.h"
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#include "scene.h"
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#include "scenetree.h"
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#include "glm/glm.hpp"
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#include "glm/glm.hpp"
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class Input;
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class Input;
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