Merge branch 'message' into pathfinding

This commit is contained in:
Lendemor 2016-03-28 22:02:38 +02:00
commit dac18364aa
10 changed files with 256 additions and 3 deletions

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@ -19,6 +19,7 @@ Engine::Engine() :
m_clock = new sf::Clock();
m_clock->restart();
m_renderer = new SparrowRenderer();
//m_renderer->setCamera(NULL);
}
@ -27,6 +28,7 @@ Engine::~Engine()
delete m_clock;
if(m_window != NULL)
// m_renderer->destroyGL();
// m_renderer->destroyGL();
delete m_renderer;
if(m_window != NULL)
{

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@ -10,7 +10,7 @@
#include "tools/loader.h"
int main(){
/* CameraNode camera;
/* CameraNode camera;
RESOURCE_ADD(&camera, SceneNode, "camera");
Scene scene("testScene");
@ -44,9 +44,10 @@ int main(){
std::cout << "Path Size: " << path.size() << std::endl;
for(GraphNode* gn: path){
std::cout << gn->getValue() << std::endl;
}*/
}
Loader::setObjDirectory("../data/");
Loader::setMtlDirectory("../data/");
Loader::setTexDirectory("../data/");
std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");
std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");*/
}

7
src/message.cpp Normal file
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@ -0,0 +1,7 @@
#include "message.h"
Message::Message(std::string id, SystemType sender):m_id(id),m_sender(sender)
{
}

18
src/message.h Normal file
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@ -0,0 +1,18 @@
#ifndef MESSAGE_H
#define MESSAGE_H
#include <iostream>
#include <vector>
#include "system.h"
class Message
{
std::string m_id;
SystemType m_sender;
public:
Message(std::string,SystemType);
};
#endif // MESSAGE_H

29
src/messagebus.cpp Normal file
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@ -0,0 +1,29 @@
#include "messagebus.h"
#include "system.h"
MessageBus::MessageBus()
{
}
void MessageBus::registerSystem(SystemType type, System* system){
systems[type] = system;
}
void MessageBus::update()
{
while (!message_list.empty()){
Message* msg = message_list.front();
message_list.pop();
for(auto const &entity : systems){
entity.second->handleMessage(msg);
}
}
}
void MessageBus::postMessage(Message *msg)
{
message_list.push(msg);
}

26
src/messagebus.h Normal file
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@ -0,0 +1,26 @@
#ifndef MESSAGEBUS_H
#define MESSAGEBUS_H
#include <queue>
#include <map>
#include <string>
#include "system.h"
class Message;
class System;
class MessageBus
{
std::map<SystemType,System*> systems;
std::queue<Message*> message_list; //message file
public:
MessageBus();
void registerSystem(SystemType,System*);
void postMessage(Message* msg);
void update();
void handleMessage();
};
#endif // MESSAGEBUS_H

51
src/sparrowshell.cpp Normal file
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@ -0,0 +1,51 @@
#include "sparrowshell.h"
#include "message.h"
#include "input.h"
const int SparrowShell::BUFFER_MAX_LENGTH = 50;
const int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
const int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 2;
SparrowShell::SparrowShell(sf::Window* window, Input* input): m_position(glm::ivec2(0,0)),m_window(window),m_input(input),m_scrollbar(this)
{
//m_dimension = glm::ivec2();//
}
void SparrowShell::out(std::string s)
{
if (m_buffer.size() == BUFFER_MAX_LENGTH)
m_buffer.pop_back();
m_buffer.push_front(s);
}
void SparrowShell::scrollUp(){
if (m_index + BUFFER_DISPLAYED_NUMBER < m_buffer.size()) m_index++;
}
void SparrowShell::scrollDown(){
if (m_index > 0) m_index--;
}
void SparrowShell::update()
{
//TODO : update TextMesh
m_scrollbar.update();
}
SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
m_position = glm::ivec2(m_shell->m_dimension.x - SCROLLBAR_PIXEL_WIDTH,0);
m_dimension = glm::ivec2(SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
}
void SparrowShell::ScrollBar::update(){
m_position.y = m_shell->m_position.y;
m_dimension.y = m_shell->m_dimension.y;
if (m_shell->m_buffer.size() > BUFFER_DISPLAYED_NUMBER){
float cran = ((float)m_shell->m_dimension.y/(float)m_shell->m_buffer.size());
int indexCursor = m_shell->m_buffer.size()-(m_shell->m_index+SCROLLBAR_PIXEL_WIDTH);
m_position.y += (int)(cran * indexCursor);
m_dimension.y = (int)(cran * BUFFER_DISPLAYED_NUMBER);
}
}

55
src/sparrowshell.h Normal file
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@ -0,0 +1,55 @@
#ifndef SPARROWSHELL_H
#define SPARROWSHELL_H
#include <list>
#include "system.h"
#include "scene.h"
#include "glm/glm.hpp"
class Input;
namespace sf {
class Window;
}
class SparrowShell : public SceneNode
{
private:
class ScrollBar{
SparrowShell* m_shell;
glm::ivec2 m_position;
glm::ivec2 m_dimension;
//TODO : Add rectangle mesh
public:
ScrollBar();
ScrollBar(SparrowShell* shell);
void update();
};
static const int BUFFER_MAX_LENGTH;
static const int BUFFER_DISPLAYED_NUMBER;
static const int SCROLLBAR_PIXEL_WIDTH;
std::list<std::string> m_buffer;
sf::Window* m_window;
Input* m_input;
int m_index = 0;
glm::ivec2 m_position;
glm::ivec2 m_dimension;
//textMesh
ScrollBar m_scrollbar;
public:
SparrowShell(sf::Window*, Input*);
void update();
void scrollUp();
void scrollDown();
void out(std::string);
};
#endif // SPARROWSHELL_H

28
src/system.cpp Normal file
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@ -0,0 +1,28 @@
#include "system.h"
#include "messagebus.h"
#include "message.h"
#include "input.h"
#include <iostream>
System::System()
{
}
InputSystem::InputSystem(){
}
void InputSystem::initInput(sf::Window *window){
m_input = new Input(window);
}
void InputSystem::update(){
int action;
Message* message;
while (action = m_input->getAction() != NO_ACTION){
message = new Message(std::to_string(action),SystemType::INPUT_SYSTEM);
m_msgBus->postMessage(message);
}
}

36
src/system.h Normal file
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@ -0,0 +1,36 @@
#ifndef SYSTEM_H
#define SYSTEM_H
class MessageBus;
class Message;
class Input;
namespace sf{
class Window;
}
//TODO:complete this part with other existing system,
enum SystemType {INPUT_SYSTEM, RENDERER_SYSTEM, IA_SYSTEM,GAME_SYSTEM,LENGTH};
class System
{
SystemType m_type;
protected:
MessageBus* m_msgBus;
public:
System();
virtual void handleMessage(Message* message) = 0;
};
class InputSystem : public System{
private:
Input* m_input;
public:
InputSystem();
~InputSystem();
void initInput(sf::Window* window);
void update();
};
#endif // SYSTEM_H