Merge branch 'message' into pathfinding
This commit is contained in:
commit
dac18364aa
@ -19,6 +19,7 @@ Engine::Engine() :
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m_clock = new sf::Clock();
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m_clock->restart();
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m_renderer = new SparrowRenderer();
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//m_renderer->setCamera(NULL);
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}
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@ -27,6 +28,7 @@ Engine::~Engine()
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delete m_clock;
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if(m_window != NULL)
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// m_renderer->destroyGL();
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// m_renderer->destroyGL();
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delete m_renderer;
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if(m_window != NULL)
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{
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@ -10,7 +10,7 @@
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#include "tools/loader.h"
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int main(){
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/* CameraNode camera;
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/* CameraNode camera;
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RESOURCE_ADD(&camera, SceneNode, "camera");
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Scene scene("testScene");
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@ -44,9 +44,10 @@ int main(){
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std::cout << "Path Size: " << path.size() << std::endl;
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for(GraphNode* gn: path){
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std::cout << gn->getValue() << std::endl;
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}*/
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}
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Loader::setObjDirectory("../data/");
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Loader::setMtlDirectory("../data/");
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Loader::setTexDirectory("../data/");
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std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");
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std::vector<Mesh*> meshes = Loader::loadMesh("sword.obj");*/
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}
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7
src/message.cpp
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7
src/message.cpp
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@ -0,0 +1,7 @@
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#include "message.h"
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Message::Message(std::string id, SystemType sender):m_id(id),m_sender(sender)
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{
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}
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18
src/message.h
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18
src/message.h
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@ -0,0 +1,18 @@
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#ifndef MESSAGE_H
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#define MESSAGE_H
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#include <iostream>
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#include <vector>
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#include "system.h"
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class Message
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{
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std::string m_id;
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SystemType m_sender;
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public:
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Message(std::string,SystemType);
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};
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#endif // MESSAGE_H
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29
src/messagebus.cpp
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29
src/messagebus.cpp
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@ -0,0 +1,29 @@
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#include "messagebus.h"
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#include "system.h"
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MessageBus::MessageBus()
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{
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}
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void MessageBus::registerSystem(SystemType type, System* system){
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systems[type] = system;
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}
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void MessageBus::update()
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{
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while (!message_list.empty()){
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Message* msg = message_list.front();
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message_list.pop();
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for(auto const &entity : systems){
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entity.second->handleMessage(msg);
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}
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}
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}
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void MessageBus::postMessage(Message *msg)
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{
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message_list.push(msg);
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}
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26
src/messagebus.h
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26
src/messagebus.h
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@ -0,0 +1,26 @@
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#ifndef MESSAGEBUS_H
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#define MESSAGEBUS_H
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#include <queue>
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#include <map>
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#include <string>
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#include "system.h"
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class Message;
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class System;
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class MessageBus
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{
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std::map<SystemType,System*> systems;
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std::queue<Message*> message_list; //message file
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public:
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MessageBus();
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void registerSystem(SystemType,System*);
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void postMessage(Message* msg);
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void update();
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void handleMessage();
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};
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#endif // MESSAGEBUS_H
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51
src/sparrowshell.cpp
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51
src/sparrowshell.cpp
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@ -0,0 +1,51 @@
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#include "sparrowshell.h"
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#include "message.h"
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#include "input.h"
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const int SparrowShell::BUFFER_MAX_LENGTH = 50;
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const int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
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const int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 2;
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SparrowShell::SparrowShell(sf::Window* window, Input* input): m_position(glm::ivec2(0,0)),m_window(window),m_input(input),m_scrollbar(this)
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{
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//m_dimension = glm::ivec2();//
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}
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void SparrowShell::out(std::string s)
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{
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if (m_buffer.size() == BUFFER_MAX_LENGTH)
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m_buffer.pop_back();
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m_buffer.push_front(s);
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}
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void SparrowShell::scrollUp(){
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if (m_index + BUFFER_DISPLAYED_NUMBER < m_buffer.size()) m_index++;
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}
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void SparrowShell::scrollDown(){
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if (m_index > 0) m_index--;
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}
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void SparrowShell::update()
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{
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//TODO : update TextMesh
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m_scrollbar.update();
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}
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SparrowShell::ScrollBar::ScrollBar(SparrowShell* shell):m_shell(shell){
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m_position = glm::ivec2(m_shell->m_dimension.x - SCROLLBAR_PIXEL_WIDTH,0);
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m_dimension = glm::ivec2(SCROLLBAR_PIXEL_WIDTH,m_shell->m_dimension.y);
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}
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void SparrowShell::ScrollBar::update(){
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m_position.y = m_shell->m_position.y;
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m_dimension.y = m_shell->m_dimension.y;
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if (m_shell->m_buffer.size() > BUFFER_DISPLAYED_NUMBER){
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float cran = ((float)m_shell->m_dimension.y/(float)m_shell->m_buffer.size());
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int indexCursor = m_shell->m_buffer.size()-(m_shell->m_index+SCROLLBAR_PIXEL_WIDTH);
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m_position.y += (int)(cran * indexCursor);
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m_dimension.y = (int)(cran * BUFFER_DISPLAYED_NUMBER);
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}
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}
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55
src/sparrowshell.h
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55
src/sparrowshell.h
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@ -0,0 +1,55 @@
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#ifndef SPARROWSHELL_H
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#define SPARROWSHELL_H
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#include <list>
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#include "system.h"
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#include "scene.h"
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#include "glm/glm.hpp"
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class Input;
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namespace sf {
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class Window;
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}
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class SparrowShell : public SceneNode
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{
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private:
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class ScrollBar{
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SparrowShell* m_shell;
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glm::ivec2 m_position;
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glm::ivec2 m_dimension;
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//TODO : Add rectangle mesh
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public:
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ScrollBar();
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ScrollBar(SparrowShell* shell);
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void update();
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};
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static const int BUFFER_MAX_LENGTH;
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static const int BUFFER_DISPLAYED_NUMBER;
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static const int SCROLLBAR_PIXEL_WIDTH;
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std::list<std::string> m_buffer;
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sf::Window* m_window;
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Input* m_input;
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int m_index = 0;
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glm::ivec2 m_position;
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glm::ivec2 m_dimension;
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//textMesh
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ScrollBar m_scrollbar;
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public:
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SparrowShell(sf::Window*, Input*);
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void update();
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void scrollUp();
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void scrollDown();
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void out(std::string);
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};
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#endif // SPARROWSHELL_H
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28
src/system.cpp
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28
src/system.cpp
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@ -0,0 +1,28 @@
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#include "system.h"
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#include "messagebus.h"
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#include "message.h"
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#include "input.h"
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#include <iostream>
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System::System()
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{
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}
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InputSystem::InputSystem(){
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}
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void InputSystem::initInput(sf::Window *window){
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m_input = new Input(window);
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}
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void InputSystem::update(){
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int action;
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Message* message;
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while (action = m_input->getAction() != NO_ACTION){
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message = new Message(std::to_string(action),SystemType::INPUT_SYSTEM);
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m_msgBus->postMessage(message);
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}
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}
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36
src/system.h
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36
src/system.h
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#ifndef SYSTEM_H
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#define SYSTEM_H
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class MessageBus;
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class Message;
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class Input;
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namespace sf{
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class Window;
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}
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//TODO:complete this part with other existing system,
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enum SystemType {INPUT_SYSTEM, RENDERER_SYSTEM, IA_SYSTEM,GAME_SYSTEM,LENGTH};
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class System
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{
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SystemType m_type;
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protected:
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MessageBus* m_msgBus;
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public:
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System();
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virtual void handleMessage(Message* message) = 0;
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};
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class InputSystem : public System{
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private:
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Input* m_input;
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public:
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InputSystem();
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~InputSystem();
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void initInput(sf::Window* window);
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void update();
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};
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#endif // SYSTEM_H
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