fixed lua crash on wrong command
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64247c75e0
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dbbe726859
@ -24,6 +24,6 @@ void ScriptNode::execute(std::string to_execute){
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try{
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s.script(to_execute);
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}catch(sol::error error_lua){
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std::cerr << error_lua.what() << std::endl;
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this->getEngine().getShell()->out(error_lua.what(),glm::vec3(1,0,0));
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}
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}
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@ -40,7 +40,7 @@ SparrowShell::SparrowShell(sf::Window* window):
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RESOURCE_ADD(fonte_des_neiges,Font,"shellfont");
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//Create mesh for background
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m_background = new BackGroundNode(glm::vec2(0),m_dimension,glm::vec3(0.1,0.1,0.1),0.5,SHELL_DEPTH,false);
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m_background = new BackGroundNode(glm::vec2(0),m_dimension,glm::vec3(0.1,0.1,0.1),0.75,SHELL_DEPTH,false);
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//Create mesh for scrollbar
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m_scrollbar = new ShellScrollBar(this);
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