fixed some graphical node issues

This commit is contained in:
Anselme 2016-12-07 19:42:58 +01:00
parent f0cd0fbace
commit eb1e8d12de
9 changed files with 41 additions and 35 deletions

View File

@ -110,7 +110,8 @@ void Engine::setScene(SceneTree *scene)
m_renderer->setScene(m_scene);
m_renderer->resizeGL(m_window->getSize().x, m_window->getSize().y);
m_sparrowshell->setSceneTree(scene);
scene->addObject(scene->getRootObject(), m_sparrowshell);
scene->getRootObject()->addChild(m_sparrowshell);
scene->updateShaders();
}
void Engine::outputShell(std::string str)

View File

@ -5,6 +5,13 @@ GraphicalContainerNode::GraphicalContainerNode()
}
void GraphicalContainerNode::setSceneTree(SceneTree* tree)
{
SceneNode::setSceneTree(tree);
for(auto child : m_children)
child->setSceneTree(tree);
}
void GraphicalContainerNode::addChild(GraphicalNode *node)
{
if(node != nullptr)

View File

@ -10,6 +10,10 @@ class GraphicalContainerNode : public GraphicalNode
protected:
std::vector<GraphicalNode*> m_children;
public:
virtual void update() {}
virtual void setSceneTree(SceneTree* tree);
GraphicalContainerNode();
void addChild(GraphicalNode* node);
void removeChild(GraphicalNode* node);

View File

@ -8,7 +8,7 @@ GraphicalNode::GraphicalNode() : m_visible(true)
void GraphicalNode::setSceneTree(SceneTree *tree){
SceneNode::setSceneTree(tree);
if (tree)
if(tree)
tree->addToIndex(this);
}

View File

@ -16,7 +16,7 @@ public:
GraphicalNode();
void toggleVisibility();
void setSceneTree(SceneTree* tree);
virtual void setSceneTree(SceneTree* tree);
void setTransform(const glm::mat4 &transform) { m_transform = transform; }
const glm::mat4& getTransform() { return m_transform; }

View File

@ -11,10 +11,7 @@ class LightNode : public GraphicalNode
public:
LightNode(Light* light) : m_light(light) {}
virtual void update()
{
}
virtual void update() {}
virtual Light* getLight() { return m_light; }
};

View File

@ -43,13 +43,6 @@ void SceneTree::update()
m_root.update();
}
void SceneTree::addObject(ContainerNode *parent, SceneNode *node)
{
parent->addChild(node);
node->setSceneTree(this);
((DeferredPipeline*) m_pipeline)->refreshScene(this);
}
void SceneTree::addToIndex(SceneNode* node){
Light *light = node->getLight();
GeometryNode *geometrynode = node->getGeometryNode();
@ -76,3 +69,7 @@ void SceneTree::removeFromIndex(SceneNode *node){
}
}
void SceneTree::updateShaders()
{
((DeferredPipeline*) m_pipeline)->refreshScene(this);
}

View File

@ -33,10 +33,10 @@ public:
void setMainCamera(CameraNode *camera);
ContainerNode* getRootObject(){return &m_root;}
void addObject(ContainerNode *parent, SceneNode *node);
void addToIndex(SceneNode* node);
void removeObject(ContainerNode* parent,SceneNode *node);
void removeFromIndex(SceneNode *node);
void updateShaders();
private:
ContainerNode m_root;
std::vector<Light*> m_lights;

View File

@ -13,6 +13,7 @@
#include <scene/textnode.h>
#include <scene/cameranode.h>
#include <scene/lightnode.h>
#include <scene/graphicalcontainernode.h>
#include <tools/graph.h>
#include <tools/pathfinder.h>
#include <tools/loader.h>
@ -89,20 +90,20 @@ public:
float height = getHeight(x+6.7, z+15.7, 2.5f);
height += getHeight(x+5.76, z+2.14, 5.4f);
height += getHeight(x, z, 10.f);
return y - height;
return y+8.f - height;
}
};
void generateTerrain(SceneTree *scene)
{
ContainerNode* terrainContainer = new ContainerNode();
scene->addObject(scene->getRootObject(), terrainContainer);
GraphicalContainerNode* terrainContainer = new GraphicalContainerNode();
scene->getRootObject()->addChild(terrainContainer);
TestGen gen;
PhongMaterial *mat = new PhongMaterial();
mat->emission = glm::vec3(0.5f, 0.1f, 0.1f);
for(int x=-8; x<8; ++x)
for(int y=-4; y<4; ++y)
for(int z=-8; z<8; ++z)
for(int x=-6; x<6; ++x)
for(int y=-3; y<3; ++y)
for(int z=-6; z<6; ++z)
{
Chunk *chunk = new Chunk(&gen); // ! WARNING ! : chunk pointer is lost and never deleted
glm::vec3 pos(x, y, z);
@ -114,8 +115,8 @@ void generateTerrain(SceneTree *scene)
chunk->mesh->setMaterial(mat);
chunk->mesh->initGL();
MeshNode *node = new MeshNode(chunk->mesh);
node->setTransform(glm::translate(glm::mat4(), pos*8.f));
scene->addObject(terrainContainer, node);
node->setTransform(glm::translate(glm::scale(glm::mat4(), glm::vec3(2.f)), pos*8.f));
terrainContainer->addChild(node);
}
}
}
@ -130,13 +131,13 @@ int main(){
CameraNode *cam = new CameraNode(engine.getInput());
cam->setInputs(myKeysMap::MOVE_CAMERA, myKeysMap::ROTATE_CAMERA);
scene.addObject(scene.getRootObject(), cam);
scene.getRootObject()->addChild(cam);
scene.setMainCamera(cam);
LightNode *sunLight = new LightNode(new DirectionnalLight(glm::vec3(5, 8, -2), glm::vec3(1.f)));
LightNode *ambientLight = new LightNode(new AmbientLight());
scene.addObject(scene.getRootObject(), ambientLight);
scene.addObject(scene.getRootObject(), sunLight);
scene.getRootObject()->addChild(ambientLight);
scene.getRootObject()->addChild(sunLight);
/* Exemple creation mesh 2D
*
@ -147,13 +148,13 @@ int main(){
mesh->setMaterial(mat);
mesh->setDepth(1);
mesh->initGL();
scene.addObject(scene.getRootObject(),new MeshNode(mesh));
scene.getRootObject()->addChild(new MeshNode(mesh));
*/
/* Exemple ajout d'un objet a la scene
*
SparrowShell *shell = new SparrowShell(engine.getWindow(),engine.getInput());
scene.addObject(scene.getRootObject(),shell);
scene.getRootObject()->addChild(shell);
*/
// the pipeline needs to updates his shaders because the scene changed
@ -165,13 +166,13 @@ int main(){
RESOURCE_ADD(fonte_des_neiges,Font,"shellfont");
TextNode* tnode/* = new MeshNode(fonte_des_neiges->getTextMesh("Hello World!"));
scene.addObject(scene.getRootObject(),mnode)*/;
scene.getRootObject()->addChild(mnode)*/;
// mnode = new MeshNode(fonte_des_neiges->getTextMesh("Portez ce vieux whisky au juge blond qui fume.", glm::vec3(0.5, 0.7, 0.2)));
// mnode->setTransform(glm::rotate(glm::translate(glm::mat4(), glm::vec3(70, 30, 0)), 0.4f, glm::vec3(0, 0, 1)));
// utils::setPosition2D(mnode,glm::vec2(0, 400));
// utils::rotate2D(mnode, glm::vec2(10,10),0.5);
// scene.addObject(scene.getRootObject(),mnode);
// scene.getRootObject()->addChild(mnode);
tnode = fonte_des_neiges->getTextNode("Such Text", glm::vec3(0.7, 0.4, 0.2), 32.f);
@ -181,25 +182,24 @@ int main(){
tnode->m_movement = glm::translate(glm::rotate(glm::translate(glm::mat4(), glm::vec3(240, 180, 0)), 0.03f, glm::vec3(0, 0, 1)), glm::vec3(-240, -180, 0));
// mnode->setTransform(glm::rotate(glm::translate(glm::mat4(), glm::vec3(200, 170, 0)), -0.5f, glm::vec3(0, 0, 1)));
scene.addObject(scene.getRootObject(),(SceneNode*)tnode);
scene.getRootObject()->addChild((SceneNode*)tnode);
//tnode = fonte_des_neiges->getTextNode("Such Text", glm::vec3(0.7, 0.4, 0.2));
//tnode->setTransform(glm::rotate(glm::translate(glm::mat4(), glm::vec3(200, 170, 0)), -0.5f, glm::vec3(0, 0, 1)));
//scene.addObject(scene.getRootObject(),tnode);
//scene.getRootObject()->addChild(tnode);
// mnode = new MeshNode(fonte_des_neiges->getTextMesh("Very font", glm::vec3(0.7, 0.2, 0.8)));
// mnode->setTransform(glm::rotate(glm::translate(glm::mat4(), glm::vec3(180, 400, 0)), 0.1f, glm::vec3(0, 0, 1)));
// scene.addObject(scene.getRootObject(),mnode);
// scene.getRootObject()->addChild(mnode);
// mnode = new MeshNode(fonte_des_neiges->getTextMesh("Much animation", glm::vec3(0.3, 0.3, 0.8)));
// mnode->setTransform(glm::translate(glm::mat4(), glm::vec3(400, 250, 0)));
// mnode->m_movement = glm::translate(glm::rotate(glm::translate(glm::mat4(), glm::vec3(580, 280, 0)), 0.03f, glm::vec3(0, 0, 1)), glm::vec3(-580, -280, 0));
// scene.addObject(scene.getRootObject(),mnode);
// scene.getRootObject()->addChild(mnode);
generateTerrain(&scene);
engine.setScene(&scene);
engine.outputShell("Hello World!");