added debug overlay class for showing fps and other infos
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50
src/debugoverlay.cpp
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50
src/debugoverlay.cpp
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@ -0,0 +1,50 @@
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#include "debugoverlay.h"
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#include "imgui/imgui.h"
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#include "engine.h"
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DebugOverlay::DebugOverlay():
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m_enabled(false)
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{
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setID("overlay");
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}
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void DebugOverlay::update(){
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gui();
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SceneNode::update();
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}
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void DebugOverlay::gui()
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{
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if(m_enabled)
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{
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ImGuiIO& io = ImGui::GetIO();
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// io.DeltaTime = float(getEngine().getDeltaTime()) / 1000.;
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// ImGui::NewFrame();
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const float DISTANCE = 10.0f;
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ImVec2 window_pos = ImVec2(ImGui::GetIO().DisplaySize.x - DISTANCE,DISTANCE);
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ImVec2 window_pos_pivot = ImVec2(1.0f, 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.3f)); // Transparent background
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bool overlayEnabled = true;
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ImGui::Begin("Debug Overlay",
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&overlayEnabled,
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ImGuiWindowFlags_NoTitleBar|
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ImGuiWindowFlags_NoResize|
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ImGuiWindowFlags_AlwaysAutoResize|
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ImGuiWindowFlags_NoMove|
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ImGuiWindowFlags_NoSavedSettings);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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ImGui::PopStyleColor();
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// ImGui::EndFrame();
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}
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}
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void DebugOverlay::toggle()
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{
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m_enabled = !m_enabled;
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}
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18
src/debugoverlay.h
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18
src/debugoverlay.h
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@ -0,0 +1,18 @@
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#ifndef DEBUGOVERLAY_H
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#define DEBUGOVERLAY_H
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#include "scene/scenenode.h"
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class DebugOverlay : public SceneNode
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{
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bool m_enabled;
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public:
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DebugOverlay();
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void update();
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void gui();
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void toggle();
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};
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#endif // DEBUGOVERLAY_H
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@ -15,6 +15,7 @@
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#include "tools/loader.h"
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#include "editor.h"
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#include "keymapper.h"
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#include "debugoverlay.h"
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#include "tools/loadingthread.h"
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Engine::Engine() :
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@ -70,6 +71,7 @@ void Engine::createWindow(std::string title,
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m_sparrowshell = new SparrowShell(m_window);
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m_editor = new Editor();
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m_keymapper = new KeyMapper();
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m_overlay = new DebugOverlay();
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m_loadingThread = LoadingThread::init();
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}
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@ -103,7 +105,8 @@ void Engine::update()
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if(settingsGuiOpen)
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{
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ImGui::Begin("Window Settings", &settingsGuiOpen);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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//moved to overlay
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//ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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bool physicsDebugEnabled = (m_physicsDebugNode != nullptr);
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if(ImGui::Checkbox("Toggle physics debug", &physicsDebugEnabled))
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{
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@ -135,15 +138,6 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
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ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
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ImGui::Separator();
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0;
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if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
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if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
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if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
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if (p_open && ImGui::MenuItem("Close")) *p_open = false;
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ImGui::EndPopup();
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}
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ImGui::End();
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}
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ImGui::PopStyleColor();
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@ -223,6 +217,7 @@ void Engine::setScene(std::string scene)
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new_scene->getRootObject()->addChild(m_sparrowshell);
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new_scene->getRootObject()->addChild(m_editor);
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new_scene->getRootObject()->addChild(m_keymapper);
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new_scene->getRootObject()->addChild(m_overlay);
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}
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void Engine::enablePhysicsDebug()
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@ -10,6 +10,7 @@ class SparrowShell;
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class PhysicsDebugNode;
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class Editor;
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class KeyMapper;
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class DebugOverlay;
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class LoadingThread;
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namespace sf
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@ -56,6 +57,7 @@ public:
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PhysicsDebugNode* getPhysicsDebug() const {return m_physicsDebugNode;}
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Editor* getEditor() const {return m_editor;}
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KeyMapper* getKeyMapper() const{return m_keymapper;}
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DebugOverlay* getOverlay() const{return m_overlay;}
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LoadingThread* getLoadingThread() const {return m_loadingThread;}
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SceneTree* getScene() const;
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@ -83,6 +85,7 @@ private:
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PhysicsDebugNode *m_physicsDebugNode;
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SparrowRenderer* m_renderer;
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Editor* m_editor;
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DebugOverlay* m_overlay;
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KeyMapper* m_keymapper;
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LoadingThread* m_loadingThread;
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@ -10,6 +10,7 @@
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#include "tools/utils.h"
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#include "editor.h"
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#include "keymapper.h"
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#include "debugoverlay.h"
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#define LUA_DEFINE(var) S[#var]=var
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#define LUA_SET_FUN(var) m_script.set_function(#var,&ScriptNode::var,this);this->functions_name.push_back(#var);
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@ -30,6 +31,7 @@ ScriptNode::ScriptNode()
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LUA_SET_FUN(resourcePackEditor);
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LUA_SET_FUN(editor);
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LUA_SET_FUN(keymapper);
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LUA_SET_FUN(overlay);
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m_script.new_usertype<Engine>("Engine",
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"time",&Engine::getTime,
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@ -121,3 +123,7 @@ void ScriptNode::editor(){
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void ScriptNode::keymapper(){
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this->getEngine().getKeyMapper()->toggle();
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}
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void ScriptNode::overlay(){
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this->getEngine().getOverlay()->toggle();
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}
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@ -29,6 +29,7 @@ public:
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void resourcePackEditor();
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void editor();
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void keymapper();
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void overlay();
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};
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#endif // SCRIPTNODE_H
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