Toggle for shell working

This commit is contained in:
Lendemor 2016-12-13 14:45:11 +01:00
parent 2a32596873
commit f09b8438a9
8 changed files with 72 additions and 51 deletions

View File

@ -50,7 +50,7 @@ void Engine::createWindow(std::string title,
m_window->setFramerateLimit(60);
m_input = new Input(m_window);
m_renderer->initGL(w, h);
m_sparrowshell = new SparrowShell(m_window, m_input);
m_sparrowshell = new SparrowShell(m_window);
}
void Engine::initPhysics()

View File

@ -12,6 +12,7 @@ void ShellBuffer::toggleBuffer(){
void ShellBuffer::update()
{
GraphicalContainerNode::update();
TextNode* tnode;
glm::vec2 text_pos(0,0);
@ -21,11 +22,11 @@ void ShellBuffer::update()
for(unsigned int i = 0; i< size();i++)
{
tnode = (TextNode*) (*this)[i];
if (i >= m_index && i < m_index+SparrowShell::BUFFER_DISPLAYED_NUMBER)
if (i >= m_index && i < m_index+SparrowShell::BUFFER_DISPLAYED_LINES)
{
tnode->moveTo2D(text_pos);
tnode->setVisible(true);
text_pos.y += m_font_size;
// std::cout << tnode->getString() << ": " << text_pos.x << " " << text_pos.y << std::endl;
}
else
tnode->moveTo2D(glm::vec2(-100,-100));
@ -40,6 +41,7 @@ void ShellBuffer::push(TextNode* tnode){
tnode->setSceneTree(m_scene);
if (m_children.size() >= m_max_size){
(m_children[m_zero_offset])->setVisible(false);
m_children[m_zero_offset++] = tnode;
m_zero_offset %= m_max_size;
}else

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@ -15,7 +15,7 @@ private:
public:
ShellBuffer(int buffer_size):m_max_size(buffer_size), m_zero_offset(0),m_font_size(16.f){
m_visible = false;
moveTo2D(glm::vec2(0,0));
moveTo2D(glm::vec2(0));
}
GraphicalNode* operator[](int i){return m_children[(m_zero_offset+i)%m_max_size];}
void push(TextNode*);
@ -27,6 +27,11 @@ public:
// if this font_size is scaling down, sizes which are power of 2 render better.
void setFontSize(float font_size){m_font_size = font_size;}
float getFontSize(){return m_font_size;}
void increaseIndex(){m_index++;}
void decreaseIndex(){m_index--;}
unsigned int getIndex(){return m_index;}
};
#endif // SHELLBUFFER_H

View File

@ -6,18 +6,32 @@
#include "tools/utils.h"
#include <iostream>
ShellScrollBar::ShellScrollBar(Mesh *mesh, SparrowShell *shell, glm::ivec2 dim):
MeshNode(mesh,false), m_shell(shell),m_dimension(dim)
{
m_position = glm::vec2(m_shell->getDimension().x-SparrowShell::SCROLLBAR_PIXEL_WIDTH,0);
moveTo2D(m_position);
}
void ShellScrollBar::update(){
MeshNode::update();
m_position.y = m_shell->getPosition().y;
m_dimension.y = m_shell->getDimension().y;
int size = m_shell->getBuffer()->size();
float cran = ((float)m_shell->getDimension().y/(float)size);
int indexCursor = size - (m_shell->getIndex()+SparrowShell::BUFFER_DISPLAYED_LINES);
float cran = ((float)m_shell->getDimension().y/(float)m_shell->getBuffer()->size());
int indexCursor = m_shell->getBuffer()->size()-(m_shell->getIndex()+SparrowShell::BUFFER_DISPLAYED_NUMBER);
glm::ivec2 new_pos((int)m_position.x, (int) cran * indexCursor);
/* if (m_shell->isBufferResized()){
glm::ivec2 new_dim(m_dimension.x,(int)(cran * SparrowShell::BUFFER_DISPLAYED_NUMBER));
utils::resize2D(m_mesh,m_dimension,new_dim);
if (m_shell->isBufferResized()){
std::cout << size << std::endl;
std::cout << cran * SparrowShell::BUFFER_DISPLAYED_LINES << std::endl;
glm::ivec2 new_dim(m_dimension.x,(int)(cran * SparrowShell::BUFFER_DISPLAYED_LINES));
resize2D(m_dimension,new_dim);
}
if (m_shell->isBufferResized() || m_shell->indexMoved())
utils::setPosition2D(m_mesh,new_pos);*/
{
// std::cout << m_position.x << " " << cran*indexCursor << std::endl;
glm::ivec2 new_pos((int)m_position.x, (int) cran * indexCursor);
moveTo2D(new_pos);
}
}

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@ -12,8 +12,7 @@ class ShellScrollBar : public MeshNode
glm::ivec2 m_position;
glm::ivec2 m_dimension;
public:
ShellScrollBar(Mesh* mesh, SparrowShell* shell, glm::ivec2 pos, glm::ivec2 dim):
MeshNode(mesh,false), m_shell(shell),m_position(pos),m_dimension(dim){}
ShellScrollBar(Mesh* mesh, SparrowShell* shell, glm::ivec2 dim);
void update();
};
#endif // SHELLSCROLLBAR_H

View File

@ -13,19 +13,18 @@
#include "tools/loader.h"
const unsigned int SparrowShell::BUFFER_MAX_LENGTH = 50;
const unsigned int SparrowShell::BUFFER_DISPLAYED_NUMBER = 10;
const unsigned int SparrowShell::BUFFER_DISPLAYED_LINES = 15;
const unsigned int SparrowShell::SCROLLBAR_PIXEL_WIDTH = 10;
const float SparrowShell::SHELL_DEPTH = 10;
const float SparrowShell::DEFAULT_FONT_SIZE = 16.f;
SparrowShell::SparrowShell(sf::Window* window, Input* input):
m_window(window),
m_input(input),
m_position(glm::ivec2(10,0)),
SparrowShell::SparrowShell(sf::Window* window):
m_position(glm::ivec2(0)),
m_buffer(new ShellBuffer(BUFFER_MAX_LENGTH))
{
sf::Vector2u size = m_window->getSize();
m_dimension = glm::ivec2(size.x,size.y/2);
m_buffer->setFontSize(16.f);
sf::Vector2u size = window->getSize();
m_dimension = glm::ivec2(size.x,DEFAULT_FONT_SIZE*(BUFFER_DISPLAYED_LINES+1));
m_buffer->setFontSize(DEFAULT_FONT_SIZE);
moveTo2D(glm::vec2(m_position));
@ -34,7 +33,7 @@ SparrowShell::SparrowShell(sf::Window* window, Input* input):
//Create mesh for background
Mesh* mesh = new Mesh();
mesh->addRectangle2D(m_position,m_dimension);
mesh->addRectangle2D(glm::vec2(0),m_dimension);
PhongMaterial *mat = new PhongMaterial();
mat->diffuse = glm::vec3(0.1,0.1,0.1);
mat->m_opacity = 0.5;
@ -46,8 +45,8 @@ SparrowShell::SparrowShell(sf::Window* window, Input* input):
//Create mesh for scrollbar
mesh = new Mesh();
glm::vec2 shell_pos = glm::vec2(m_dimension.x - SCROLLBAR_PIXEL_WIDTH,0);
glm::vec2 shell_dim = glm::vec2(SCROLLBAR_PIXEL_WIDTH,m_dimension.y);
glm::vec2 shell_pos = glm::vec2(0,0);
glm::vec2 shell_dim = glm::vec2(SCROLLBAR_PIXEL_WIDTH,DEFAULT_FONT_SIZE*BUFFER_DISPLAYED_LINES);
mesh->addRectangle2D(shell_pos,shell_dim);
mat = new PhongMaterial();
mat->diffuse = glm::vec3(0,0,0.5);
@ -55,7 +54,7 @@ SparrowShell::SparrowShell(sf::Window* window, Input* input):
mesh->setMaterial(mat);
mesh->setDepth(SHELL_DEPTH+1);
mesh->initGL();
m_scrollbar = new ShellScrollBar(mesh,this,shell_pos,shell_dim);
m_scrollbar = new ShellScrollBar(mesh,this,shell_dim);
this->addChild(m_background);
this->addChild(m_buffer);
@ -68,20 +67,20 @@ void SparrowShell::out(std::string s)
TextNode* tnode = shellfont->getTextNode(s,glm::vec3(0.7,1,0.3),m_buffer->getFontSize(),false);
tnode->setDepth(SHELL_DEPTH+1);
m_buffer->push(tnode);
if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_NUMBER)
if (m_buffer->size() > SparrowShell::BUFFER_DISPLAYED_LINES)
m_resizeBuffer = true;
}
void SparrowShell::scrollUp(){
if (m_index + SparrowShell::BUFFER_DISPLAYED_NUMBER < m_buffer->size()){
m_index++;
if (m_buffer->getIndex() + SparrowShell::BUFFER_DISPLAYED_LINES < m_buffer->size()){
m_buffer->increaseIndex();
m_indexMoved = true;
}
}
void SparrowShell::scrollDown(){
if (m_index > 0){
m_index--;
if (m_buffer->getIndex() > 0){
m_buffer->decreaseIndex();
m_indexMoved = true;
}
}
@ -95,10 +94,20 @@ void SparrowShell::toggleShell(){
}
void SparrowShell::update(){
GraphicalContainerNode::update();
for(auto action : m_input->getActions()){
m_resizeBuffer = false;
m_indexMoved = false;
auto input = getEngine().getInput();
for(auto action : input->getActions()){
if(action == 15){
toggleShell();
}else if(action == 6){
out("Plop");
}
}
int scroll = input->getDeltaVerticalScroll();
if(scroll > 0)
scrollDown();
else if(scroll < 0)
scrollUp();
GraphicalContainerNode::update();
}

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@ -22,27 +22,24 @@ class Window;
class SparrowShell : public GraphicalContainerNode
{
private:
sf::Window* m_window;
Input* m_input;
glm::ivec2 m_position;
glm::ivec2 m_dimension;
ShellBuffer* m_buffer;
unsigned int m_index = 0;
bool m_shellEnabled = false;
bool m_resizeBuffer = false;
bool m_indexMoved = false;
bool m_shellEnabled = false;
//textMesh
MeshNode* m_background;
ShellBuffer* m_buffer;
ShellScrollBar* m_scrollbar;
public:
static const unsigned int BUFFER_MAX_LENGTH;
static const unsigned int BUFFER_DISPLAYED_NUMBER;
static const unsigned int BUFFER_DISPLAYED_LINES;
static const unsigned int SCROLLBAR_PIXEL_WIDTH;
static const float SHELL_DEPTH;
static const float DEFAULT_FONT_SIZE;
SparrowShell(sf::Window*, Input*);
SparrowShell(sf::Window*);
void update();
@ -52,15 +49,10 @@ public:
void toggleShell();
void out(std::string);
// void setSceneTree(SceneTree* tree)
// {
// GraphicalContainerNode::setSceneTree(tree);
// }
glm::ivec2 getPosition(){return m_position;}
glm::ivec2 getDimension(){return m_dimension;}
unsigned int getIndex(){return m_index;}
unsigned int getIndex(){return m_buffer->getIndex();}
ShellBuffer* getBuffer(){return m_buffer;}
bool isEnabled(){return m_shellEnabled;}

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@ -175,9 +175,9 @@ int main(){
engine.outputShell("Hello World!");
engine.outputShell("Starting test :");
// for(int i = 0; i < 17; i++){
// engine.outputShell(std::to_string(i));
// }
// for(int i = 0; i < 17; i++){
// engine.outputShell(std::to_string(i));
// }
// preparing shaders and launching the engine
scene->updateShaders();