fix bug of shell having a copy of engine instead of reference
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@ -40,7 +40,7 @@ ScriptNode::ScriptNode()
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void ScriptNode::update(){
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static bool test = true;
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if(test && getScene() != nullptr){
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m_script["engine"] = getEngine();
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m_script["engine"] = &getEngine();
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test=false;
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}
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}
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