set default controlRatio to 0.2f

This commit is contained in:
Lendemor 2017-08-24 15:46:26 +02:00
parent ccbde75d9b
commit f4a540198f

View File

@ -222,7 +222,7 @@ void PlayerCharacterNode::update()
getEngine().getPhysics()->rayTest(start_front, end_front, RayCallback_front);
getEngine().getPhysics()->rayTest(start_back, end_back, RayCallback_back);
float controlRatio = 0.f; // 1 = total control, 0 = no control, can be seen as a slipperiness factor
float controlRatio = 0.2f; // 1 = total control, 0 = no control, can be seen as a slipperiness factor
if(RayCallback_back.hasHit()){
onGround = true;
@ -250,7 +250,6 @@ void PlayerCharacterNode::update()
m_jumping = true;
else
m_jumping = false;
}
/* if(RayCallback.hasHit() ) // if ground is nearby