#ifndef CAMERANODE_H #define CAMERANODE_H #include "scene.h" #include "camera.h" class CameraNode : public SceneNode, public Camera { public: CameraNode(); virtual void update(); virtual glm::mat4 getProjectionMatrix(); virtual glm::mat4 getViewMatrix(); virtual void resize(int width, int height); signals: public slots: }; #endif // CAMERANODE_H