#include "objecteditor.h" #include "engine.h" #include "defaultkeysmap.h" #include #include ObjectEditor::ObjectEditor() : m_camera(new TrackBallCamera()) { } void ObjectEditor::update() { Input* input = getEngine().getInput(); glm::vec2 diff = input->getDeltaPosition(); for(Action action : input->getActions()) { if(action.action == DefaultKeysMap::MAIN_ACTION_HOLD) m_camera->moveCamera(diff.x, diff.y); else if(action.action == DefaultKeysMap::SECONDARY_ACTION_HOLD) m_camera->rotateCamera(diff.x, diff.y); } m_camera->zoom(input->getDeltaVerticalScroll()*120.f); }