#include "engine.h" #include #include "scene.h" #include "cameranode.h" #include "resourcemanager.h" #include "sparrowrenderer.h" int main(){ CameraNode camera; RESOURCE_ADD(&camera, SceneNode, "camera"); Scene scene("testScene"); scene.addChild("camera"); Engine engine; engine.getRenderer()->setCamera(&camera); engine.createWindow("test"); engine.setScene("testScene"); engine.start(); }