#ifndef GUITOOLS_H #define GUITOOLS_H #include "scene/containernode.h" class Engine; class ScenePicker; class Mesh; class GuiTools : public ContainerNode { ScenePicker* m_pickerNode; Mesh* m_selectedMesh; bool m_pickerEnabled; bool m_materialEditorEnabled; public: GuiTools(); ~GuiTools(); void update(); void materialGui(); void togglePicker(); void toggleMaterialEditor(); void toggleRenderingPipelineGui(); }; #endif // GUITOOLS_H