#ifndef CONTAINERNODE_H #define CONTAINERNODE_H #include "scenenode.h" #include "glm/vec2.hpp" #include "glm/mat4x4.hpp" #include class ContainerNode : public SceneNode { std::vector m_nodesToRemove; std::vector m_nodesToAdd; protected: std::vector m_children; glm::mat4 m_combinedTransform; public: virtual ~ContainerNode(); virtual void update(); virtual void setSceneTree(SceneTree* tree); virtual void updateVisibility(bool visible); void addChild(SceneNode* node); void removeChild(SceneNode* node); }; #endif // CONTAINERNODE_H