#ifndef LIGHTNODE_H #define LIGHTNODE_H #include "scenenode.h" #include "glm/mat4x4.hpp" #include "SparrowRenderer/scene.h" class LightNode : public SceneNode { Light *m_light; public: LightNode(Light* light) : m_light(light) {} virtual void setSceneTree(SceneTree* tree); virtual void update(); virtual Light* getLight() { return m_light; } }; #endif // LIGHTNODE_H