#ifndef UTILS_H #define UTILS_H #include #include #include class ScriptNode; class btRigidBody; class GeometryNode; namespace utils { std::vector split(const std::string &line, char sep); void initScriptingUtilsFunctions(ScriptNode* scriptNode); void initStandardScene(); //void setPosition2D(MeshNode*, glm::vec2); //void resize2D(MeshNode*, glm::vec2, glm::vec2); //void scale2D(MeshNode*, glm::vec2); //void rotate2D(MeshNode* mnode, glm::vec2 center, float angle); //void setDepth2D(MeshNode* mnode, float depth); btRigidBody* buildStaticCollider(GeometryNode* node); } #endif // UTILS_H