#ifndef SHELLSCROLLBAR_H #define SHELLSCROLLBAR_H #include "glm/vec2.hpp" #include "scene/meshnode.h" class SparrowShell; class ShellScrollBar : public MeshNode { SparrowShell* m_shell; glm::ivec2 m_position; glm::ivec2 m_dimension; public: ShellScrollBar(Mesh* mesh, SparrowShell* shell, glm::ivec2 pos, glm::ivec2 dim): MeshNode(mesh,false), m_shell(shell),m_position(pos),m_dimension(dim){} void update(); }; #endif // SHELLSCROLLBAR_H