#ifndef SHELLSCROLLBAR_H #define SHELLSCROLLBAR_H #include "glm/vec2.hpp" #include "scene/meshnode.h" class SparrowShell; class ShellScrollBar : public MeshNode { SparrowShell* m_shell; float m_max_height; glm::ivec2 m_position; glm::ivec2 m_dimension; glm::vec3 m_color; public: ShellScrollBar(SparrowShell* shell); void update(); void setColor(glm::vec3 color){m_color = color;} }; #endif // SHELLSCROLLBAR_H