#ifndef SCENENODE_H #define SCENENODE_H class SceneTree; class Light; class GeometryNode; class Engine; class SceneNode { protected: const Engine& getEngine(); public: SceneNode() : m_parent(nullptr), m_scene(nullptr) {} SceneNode* m_parent; SceneTree* m_scene; // bool m_enabled; virtual void update() = 0; virtual Light* getLight() {return nullptr;} virtual GeometryNode* getGeometryNode() {return nullptr;} virtual void setSceneTree(SceneTree* tree) {m_scene = tree;} // virtual void toggleNode(){m_enabled = !m_enabled;} }; #endif // SCENENODE_H