#ifndef TRACKBALLCAMERANODE_H #define TRACKBALLCAMERANODE_H #include "cameranode.h" #include "SparrowRenderer/trackballcamera.h" #include "SparrowInput/input.h" /** * @brief The CameraNode class is a scene node that can be used by the renderer */ class TrackBallCameraNode : public CameraNode, public TrackBallCamera { Input *m_input; int m_action_move; int m_action_rotate; public: TrackBallCameraNode(Input *input); void setInputs(int action_move, int action_rotate) { m_action_move = action_move; m_action_rotate = action_rotate; } virtual void update(); virtual Camera *getCamera() { return this; } }; #endif // TRACKBALLCAMERANODE_H