#ifndef SCRIPTNODE_H #define SCRIPTNODE_H #include "scene/graphicalnode.h" #include "sol.hpp" class ScriptNode : public GraphicalNode { sol::state m_script; std::vector functions_name; public: ScriptNode(); void update(); void execute(std::string); std::vector possibleCompletion(std::string); /* -- LUA function -- */ void print(std::string); void version(); void clear(); float getDeltaTime(); sol::state& getScriptEngine() { return m_script; } void addAutoCompletionSymbol(const std::string& symbolName) { functions_name.push_back(symbolName); } }; #endif // SCRIPTNODE_H