27 lines
592 B
C++
27 lines
592 B
C++
#ifndef SCENENODE_H
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#define SCENENODE_H
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class SceneTree;
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class Light;
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class GeometryNode;
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class Engine;
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class SceneNode
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{
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protected:
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const Engine& getEngine();
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public:
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SceneNode() : m_parent(nullptr), m_scene(nullptr) {}
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SceneNode* m_parent;
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SceneTree* m_scene;
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// bool m_enabled;
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virtual void update() = 0;
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virtual Light* getLight() {return nullptr;}
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virtual GeometryNode* getGeometryNode() {return nullptr;}
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virtual void setSceneTree(SceneTree* tree) {m_scene = tree;}
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// virtual void toggleNode(){m_enabled = !m_enabled;}
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};
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#endif // SCENENODE_H
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